143 lines
3.3 KiB
Go
143 lines
3.3 KiB
Go
package main
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import (
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"encoding/json"
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"io/ioutil"
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"log"
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"net/http"
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"runtime/pprof"
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"strings"
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)
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type JsonHandler func(http.ResponseWriter, *http.Request)
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func (h JsonHandler) ServeHTTP(w http.ResponseWriter, req *http.Request) {
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w.Header().Set("Content-Type", "application/json")
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h(w, req)
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}
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func startGame(w http.ResponseWriter, req *http.Request) {
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log.Println("asked to create a game")
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requested_game_name := idg.Hash()
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width, height := float32(*width), float32(*height)
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// here we determine if we are going to run with defaults or pick them off
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// a posted json blob
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if req.Method == "POST" {
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body, err := ioutil.ReadAll(req.Body)
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if err != nil {
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log.Printf("unable to read request body:", err)
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}
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req.Body.Close()
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conf := struct {
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With float32 `json:"width"`
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Height float32 `json:"height"`
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Name string `json:"name"`
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}{}
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err = json.Unmarshal(body, &conf)
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if err != nil {
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NewFailure(err.Error())
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if err := json.NewEncoder(w).Encode(NewFailure(err.Error())); err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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return
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}
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requested_game_name = conf.Name
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width = conf.With
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height = conf.Height
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}
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g := games.get(requested_game_name)
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if g == nil {
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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g = NewGame(requested_game_name, width, height)
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go g.run()
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games.add(g)
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} else {
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log.Printf("Game '%s' found: %p", requested_game_name, g)
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}
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game_json := struct {
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Id string `json:"id"`
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}{
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Id: g.id,
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}
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if err := json.NewEncoder(w).Encode(game_json); err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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}
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func listGames(w http.ResponseWriter, req *http.Request) {
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log.Println("games list requested")
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games.RLock()
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defer games.RUnlock()
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type pout struct {
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Name string `json:"name"`
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Id string `json:"id"`
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}
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type gl struct {
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Id string `json:"id"`
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Players []pout `json:"players"`
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}
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ids := make([]gl, 0)
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for id, g := range games.m {
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players := make([]pout, 0)
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for p, _ := range g.players {
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players = append(players, pout{
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Name: p.Robot.Name,
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Id: p.Robot.Id,
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})
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}
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ids = append(ids, gl{
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Id: id,
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Players: players,
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})
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}
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if err := json.NewEncoder(w).Encode(ids); err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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}
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func stopGame(w http.ResponseWriter, req *http.Request) {
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trimmed := strings.Trim(req.URL.Path, "/")
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fullPath := strings.Split(trimmed, "/")
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log.Println(req.URL.Path)
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if len(fullPath) != 3 {
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http.Error(w, "improperly formed url", http.StatusBadRequest)
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return
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}
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key := fullPath[2]
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games.Lock()
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gameid, ok := games.m[key]
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defer games.Unlock()
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if !ok {
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http.NotFound(w, req)
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return
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}
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gameid.kill <- true
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}
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func killServer(w http.ResponseWriter, req *http.Request) {
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if *profile != "" {
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log.Print("trying to stop cpu profile")
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pprof.StopCPUProfile()
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log.Print("stopped cpu profile")
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}
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log.Fatal("shit got fucked up")
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}
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func index(w http.ResponseWriter, req *http.Request) {
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log.Println("version requested")
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version := struct {
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Version string `json:"version"`
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Name string `json:"name"`
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}{
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Version: "0.1.2",
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Name: "Hackerbots",
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}
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if err := json.NewEncoder(w).Encode(version); err != nil {
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http.Error(w, err.Error(), http.StatusInternalServerError)
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}
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}
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