server/player.go

202 lines
3.8 KiB
Go

package botserv
import (
"encoding/gob"
"encoding/json"
"log"
"bitbucket.org/smcquay/bandwidth"
"code.google.com/p/go.net/websocket"
)
const maxMessageSize = 1024
type encoder interface {
Encode(v interface{}) error
}
type decoder interface {
Decode(v interface{}) error
}
type streamCounter struct {
ws *websocket.Conn
bw *bandwidth.Bandwidth
}
func (sc *streamCounter) Read(p []byte) (n int, err error) {
n, err = sc.ws.Read(p)
sc.bw.AddRx <- n
return n, err
}
func (sc *streamCounter) Write(p []byte) (n int, err error) {
n, err = sc.ws.Write(p)
sc.bw.AddTx <- n
return n, err
}
func (sc *streamCounter) Close() error {
return sc.ws.Close()
}
type protoTalker struct {
enc encoder
dec decoder
counter *streamCounter
send chan Message
Id string
}
func NewProtoTalker(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding string) *protoTalker {
var enc encoder
var dec decoder
comptroller := &streamCounter{
ws: ws,
bw: bw,
}
if encoding == "json" {
enc = json.NewEncoder(comptroller)
dec = json.NewDecoder(comptroller)
} else {
enc = gob.NewEncoder(comptroller)
dec = gob.NewDecoder(comptroller)
}
return &protoTalker{
send: make(chan Message, 16),
enc: enc,
dec: dec,
counter: comptroller,
Id: id,
}
}
func (pt *protoTalker) sender() {
log.Printf("%s: %T sender launched", pt.Id, pt.enc)
for things := range pt.send {
err := pt.enc.Encode(things)
if err != nil {
log.Println(err)
break
}
}
pt.counter.Close()
log.Printf("%s: sender close", pt.Id)
}
type player struct {
Robots []*Robot
Instruction Instruction
protoTalker
}
func NewPlayer(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding string) *player {
return &player{
Robots: []*Robot{},
protoTalker: *NewProtoTalker(id, ws, bw, encoding),
}
}
func (p *player) recv() {
log.Println("starting recv")
for {
var msgs map[string]Instruction
err := p.dec.Decode(&msgs)
if err != nil {
log.Printf("%s: %s", p.Id, err)
break
}
for _, r := range p.Robots {
msg, ok := msgs[r.Id]
if !ok {
continue
}
if msg.Repair != nil && *msg.Repair == true {
r.ActiveScan = false
r.TargetSpeed = 0
r.FireAt = nil
r.MoveTo = nil
if r.RepairCounter <= 0 {
r.RepairCounter = 3.0
}
} else if msg.Scan != nil && *msg.Scan == true {
r.RepairCounter = 0
r.TargetSpeed = 0
r.FireAt = nil
r.MoveTo = nil
r.ActiveScan = true
} else {
r.RepairCounter = 0
r.ActiveScan = false
// Reapiring halts all other activity
if msg.MoveTo != nil {
r.MoveTo = msg.MoveTo
}
if msg.Heading != nil {
r.DesiredHeading = msg.Heading
}
if msg.FireAt != nil {
r.FireAt = msg.FireAt
} else {
r.FireAt = nil
}
if msg.TargetSpeed != nil {
r.TargetSpeed = float32(*msg.TargetSpeed)
} else {
r.TargetSpeed = r.Stats.Speed
}
}
if msg.Probe != nil {
r.Probe = msg.Probe
r.ProbeResult = nil
} else {
r.Probe = nil
}
if msg.Message != nil {
r.Message = *msg.Message
}
}
}
log.Printf("%s: recv close", p.Id)
p.counter.Close()
}
type Spectator struct {
protoTalker
}
func NewSpectator(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding string) *Spectator {
return &Spectator{
protoTalker: *NewProtoTalker(id, ws, bw, encoding),
}
}
func (s *Spectator) recv() {
for {
var msgs interface{}
err := s.dec.Decode(&msgs)
if err != nil {
log.Printf("%s: %s", s.Id, err)
break
}
// After the first bit of handshaking, the rest of the messages should
// only be "{}" for spectators, and the following could hold true:
//
// if string(buff[:n]) != "{}" {
// log.Printf("protocol breach!!")
// break
// }
}
log.Printf("%s: recv close", s.Id)
s.counter.Close()
}