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package server
import (
"log"
)
// deathmatch is a game type that resets when there is one bot standing. There
// is an obvious winner each round.
type deathmatch struct {
}
func (g *deathmatch) setup(gg *Game) {
}
func (g *deathmatch) gameOver(gg *Game) (bool, *GameOver) {
over := false
var stats *GameOver
if gg.players_remaining <= 1 && len(gg.players) > 1 {
if len(gg.defaultObstacles) == 0 {
gg.obstacles = GenerateObstacles(
gg.obstacleCount,
gg.width,
gg.height,
)
}
log.Printf("game %s: game over", gg.id)
stats = NewGameOver()
for p := range gg.players {
gg.stats.Lock()
playerWin := false
for _, r := range p.Robots {
if r.Health > 0 {
log.Printf("Robot %v Survived", r.Id)
gg.stats.PlayerStats[p.Id].BotStats[r.Name].Wins += 1
stats.Winners = append(stats.Winners, r.Id)
playerWin = true
}
r.reset(gg)
}
if playerWin {
gg.stats.PlayerStats[p.Id].Wins += 1
}
gg.stats.Unlock()
}
over = true
}
return over, stats
}
func (g *deathmatch) tick(gg *Game, payload *Boardstate) {
}