/** * @author mrdoob / http://mrdoob.com/ */ THREE.OBJLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; }; THREE.OBJLoader.prototype = { constructor: THREE.OBJLoader, load: function ( url, onLoad, onProgress, onError ) { var scope = this; var loader = new THREE.XHRLoader( scope.manager ); loader.setCrossOrigin( this.crossOrigin ); loader.load( url, function ( text ) { onLoad( scope.parse( text ) ); } ); }, parse: function ( text ) { function vector( x, y, z ) { return new THREE.Vector3( x, y, z ); } function uv( u, v ) { return new THREE.Vector2( u, v ); } function face3( a, b, c, normals ) { return new THREE.Face3( a, b, c, normals ); } var object = new THREE.Object3D(); var geometry, material, mesh; // create mesh if no objects in text if ( /^o /gm.test( text ) === false ) { geometry = new THREE.Geometry(); material = new THREE.MeshLambertMaterial(); mesh = new THREE.Mesh( geometry, material ); object.add( mesh ); } var vertices = []; var verticesCount = 0; var normals = []; var uvs = []; // v float float float var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // vn float float float var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // vt float float var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( +[\d|\.|\+|\-|e]+)/; // f vertex vertex vertex ... var face_pattern1 = /f( +\d+)( +\d+)( +\d+)( +\d+)?/; // f vertex/uv vertex/uv vertex/uv ... var face_pattern2 = /f( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))( +(\d+)\/(\d+))?/; // f vertex/uv/normal vertex/uv/normal vertex/uv/normal ... var face_pattern3 = /f( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))( +(\d+)\/(\d+)\/(\d+))?/; // f vertex//normal vertex//normal vertex//normal ... var face_pattern4 = /f( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))( +(\d+)\/\/(\d+))?/ // var lines = text.split( '\n' ); for ( var i = 0; i < lines.length; i ++ ) { var line = lines[ i ]; line = line.trim(); var result; if ( line.length === 0 || line.charAt( 0 ) === '#' ) { continue; } else if ( ( result = vertex_pattern.exec( line ) ) !== null ) { // ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"] vertices.push( vector( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ) ); } else if ( ( result = normal_pattern.exec( line ) ) !== null ) { // ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"] normals.push( vector( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ), parseFloat( result[ 3 ] ) ) ); } else if ( ( result = uv_pattern.exec( line ) ) !== null ) { // ["vt 0.1 0.2", "0.1", "0.2"] uvs.push( uv( parseFloat( result[ 1 ] ), parseFloat( result[ 2 ] ) ) ); } else if ( ( result = face_pattern1.exec( line ) ) !== null ) { // ["f 1 2 3", "1", "2", "3", undefined] if ( result[ 4 ] === undefined ) { geometry.vertices.push( vertices[ parseInt( result[ 1 ] ) - 1 ], vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 3 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount ++, verticesCount ++, verticesCount ++ ) ); } else { geometry.vertices.push( vertices[ parseInt( result[ 1 ] ) - 1 ], vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 3 ] ) - 1 ], vertices[ parseInt( result[ 4 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount, verticesCount + 1, verticesCount + 3 ) ); geometry.faces.push( face3( verticesCount + 1, verticesCount + 2, verticesCount + 3 ) ); verticesCount += 4; } } else if ( ( result = face_pattern2.exec( line ) ) !== null ) { // ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined] if ( result[ 10 ] === undefined ) { geometry.vertices.push( vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 5 ] ) - 1 ], vertices[ parseInt( result[ 8 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount ++, verticesCount ++, verticesCount ++ ) ); geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseInt( result[ 3 ] ) - 1 ], uvs[ parseInt( result[ 6 ] ) - 1 ], uvs[ parseInt( result[ 9 ] ) - 1 ] ] ); } else { geometry.vertices.push( vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 5 ] ) - 1 ], vertices[ parseInt( result[ 8 ] ) - 1 ], vertices[ parseInt( result[ 11 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount, verticesCount + 1, verticesCount + 3 ) ); geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseInt( result[ 3 ] ) - 1 ], uvs[ parseInt( result[ 6 ] ) - 1 ], uvs[ parseInt( result[ 12 ] ) - 1 ] ] ); geometry.faces.push( face3( verticesCount + 1, verticesCount + 2, verticesCount + 3 ) ); geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseInt( result[ 6 ] ) - 1 ], uvs[ parseInt( result[ 9 ] ) - 1 ], uvs[ parseInt( result[ 12 ] ) - 1 ] ] ); verticesCount += 4; } } else if ( ( result = face_pattern3.exec( line ) ) !== null ) { // ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined] if ( result[ 13 ] === undefined ) { geometry.vertices.push( vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 6 ] ) - 1 ], vertices[ parseInt( result[ 10 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount ++, verticesCount ++, verticesCount ++, [ normals[ parseInt( result[ 4 ] ) - 1 ], normals[ parseInt( result[ 8 ] ) - 1 ], normals[ parseInt( result[ 12 ] ) - 1 ] ] ) ); geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseInt( result[ 3 ] ) - 1 ], uvs[ parseInt( result[ 7 ] ) - 1 ], uvs[ parseInt( result[ 11 ] ) - 1 ] ] ); } else { geometry.vertices.push( vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 6 ] ) - 1 ], vertices[ parseInt( result[ 10 ] ) - 1 ], vertices[ parseInt( result[ 14 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount, verticesCount + 1, verticesCount + 3, [ normals[ parseInt( result[ 4 ] ) - 1 ], normals[ parseInt( result[ 8 ] ) - 1 ], normals[ parseInt( result[ 16 ] ) - 1 ] ] ) ); geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseInt( result[ 3 ] ) - 1 ], uvs[ parseInt( result[ 7 ] ) - 1 ], uvs[ parseInt( result[ 15 ] ) - 1 ] ] ); geometry.faces.push( face3( verticesCount + 1, verticesCount + 2, verticesCount + 3, [ normals[ parseInt( result[ 8 ] ) - 1 ], normals[ parseInt( result[ 12 ] ) - 1 ], normals[ parseInt( result[ 16 ] ) - 1 ] ] ) ); geometry.faceVertexUvs[ 0 ].push( [ uvs[ parseInt( result[ 7 ] ) - 1 ], uvs[ parseInt( result[ 11 ] ) - 1 ], uvs[ parseInt( result[ 15 ] ) - 1 ] ] ); verticesCount += 4; } } else if ( ( result = face_pattern4.exec( line ) ) !== null ) { // ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined] if ( result[ 10 ] === undefined ) { geometry.vertices.push( vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 5 ] ) - 1 ], vertices[ parseInt( result[ 8 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount ++, verticesCount ++, verticesCount ++, [ normals[ parseInt( result[ 3 ] ) - 1 ], normals[ parseInt( result[ 6 ] ) - 1 ], normals[ parseInt( result[ 9 ] ) - 1 ] ] ) ); } else { geometry.vertices.push( vertices[ parseInt( result[ 2 ] ) - 1 ], vertices[ parseInt( result[ 5 ] ) - 1 ], vertices[ parseInt( result[ 8 ] ) - 1 ], vertices[ parseInt( result[ 11 ] ) - 1 ] ); geometry.faces.push( face3( verticesCount, verticesCount + 1, verticesCount + 3, [ normals[ parseInt( result[ 3 ] ) - 1 ], normals[ parseInt( result[ 6 ] ) - 1 ], normals[ parseInt( result[ 12 ] ) - 1 ] ] ) ); geometry.faces.push( face3( verticesCount + 1, verticesCount + 2, verticesCount + 3, [ normals[ parseInt( result[ 6 ] ) - 1 ], normals[ parseInt( result[ 9 ] ) - 1 ], normals[ parseInt( result[ 12 ] ) - 1 ] ] ) ); verticesCount += 4; } } else if ( /^o /.test( line ) ) { // object geometry = new THREE.Geometry(); material = new THREE.MeshLambertMaterial(); mesh = new THREE.Mesh( geometry, material ); mesh.name = line.substring( 2 ).trim(); object.add( mesh ); verticesCount = 0; } else if ( /^g /.test( line ) ) { // group } else if ( /^usemtl /.test( line ) ) { // material material.name = line.substring( 7 ).trim(); } else if ( /^mtllib /.test( line ) ) { // mtl file } else if ( /^s /.test( line ) ) { // smooth shading } else { // console.log( "THREE.OBJLoader: Unhandled line " + line ); } } for ( var i = 0, l = object.children.length; i < l; i ++ ) { var geometry = object.children[ i ].geometry; geometry.computeCentroids(); geometry.computeFaceNormals(); geometry.computeBoundingSphere(); } return object; } };