package main import ( "code.google.com/p/go.net/websocket" "flag" "log" "math/rand" "net/http" _ "net/http/pprof" "os" "runtime/pprof" "time" ) var addr = flag.String("addr", ":8666", "http service address") var profile = flag.String("pprof", "", "if specified will run with pprof") var netprofile = flag.Bool("netprof", false, "if specified will run with net/http/pprof") var verbose = flag.Bool("verbose", false, "") var config = flag.String("config", "~/.config/hackerbots/config.json", "location of config file") var delta float32 var idg *IdGenerator var conf Config // This is the main, global collection of games var games MapLock func main() { log.Printf("Starting Server...") var err error rand.Seed(time.Now().UnixNano()) flag.Parse() if *profile != "" { f, err := os.Create(*profile) if err != nil { log.Fatal(err) } pprof.StartCPUProfile(f) } if *netprofile { go func() { log.Println(http.ListenAndServe("localhost:8667", nil)) }() } games = MapLock{m: make(map[string]*game)} idg = NewIdGenerator() conf, err = loadConfig(*config) if err != nil { log.Fatal(err) } log.Printf("config: %+v", conf) delta = (float32(conf.Tick) / 1000.0) * float32(conf.Timescale) sm := http.NewServeMux() sm.Handle("/", JsonHandler(index)) sm.Handle("/ws/", websocket.Handler(addPlayer)) sm.Handle("/game/start/", JsonHandler(startGame)) sm.Handle("/game/list/", JsonHandler(listGames)) sm.Handle("/game/stats/", JsonHandler(gameStats)) sm.Handle("/game/stop/", JsonHandler(stopGame)) sm.HandleFunc("/fuck/shit/up/", killServer) err = http.ListenAndServe(*addr, sm) if err != nil { log.Fatal("unable to start server") } }