package main import ( v "bitbucket.org/hackerbots/vector" ) type weapon struct { Strength float64 `json:"strength"` Radius float64 `json:"radius"` } type stats struct { Hp int `json:"hp"` Speed float64 `json:"speed"` WeaponRadius int `json:"weapon_radius"` ScannerRadius int `json:"scanner_radius"` } func (s stats) valid() bool { total := int(s.Speed) + s.Hp + s.WeaponRadius + s.ScannerRadius if total > 500 { return false } return true } type scanner struct { Position v.Point2d `json:"position"` Stats stats `json:"stats"` } type robot struct { Id string `json:"id"` Stats stats `json:"stats"` Health int `json:"health"` Position v.Point2d `json:"position"` MoveTo v.Point2d `json:"move_to"` FireAt v.Point2d `json:"fire_at"` Scanners []scanner `json:"scanners"` } type robotSorter struct { robots []robot } func (s robotSorter) Len() int { return len(s.robots) } func (s robotSorter) Swap(i, j int) { s.robots[i], s.robots[j] = s.robots[j], s.robots[i] } func (s robotSorter) Less(i, j int) bool { return s.robots[i].Id < s.robots[j].Id } type projectile struct { Id string `json:"id"` Position v.Point2d `json:"position"` MoveTo v.Point2d `json:"move_to"` Radius int `json:"radius"` Speed float64 `json:"speed"` Damage int `json:"damage"` } func (p *projectile) nudge() { newPos := move(p.Position, p.MoveTo, float64(p.Speed), delta) hit_player := false for player := range g.players { if player.Robot.Id == p.Id { continue } dist := distance(player.Robot.Position, p.Position) if dist < 5.0 { hit_player = true } } if distance(p.Position, p.MoveTo) < 5 || hit_player { delete(g.projectiles, p) // Spawn a splosion splo := &splosion{ Id: p.Id, Position: p.Position, Radius: p.Radius, MaxDamage: 10, MinDamage: 5, Lifespan: 8, } g.splosions[splo] = true for player := range g.players { dist := distance(player.Robot.Position, p.Position) if dist < float64(p.Radius) { // TODO map damage Max to Min based on distance from explosion if player.Robot.Health > 0 { player.Robot.Health -= p.Damage if player.Robot.Health <= 0 { } } } } } p.Position.X = newPos.X p.Position.Y = newPos.Y } type splosion struct { Id string `json:"id"` Position v.Point2d `json:"position"` Radius int `json:"radius"` MaxDamage int `json:"damage"` MinDamage int `json:"damage"` Lifespan int `json:"lifespan"` } func (s *splosion) tick() { s.Lifespan-- if s.Lifespan <= 0 { delete(g.splosions, s) } }