1
0
Fork 0
Commit graph

46 Commits

Autor SHA1 Nachricht Datum
Stephen McQuay c8efd34080 ignore new binary
Create new bserv binary

Herein lie the following ideas:

- change package visibility of many things
- try to stash the globals into structs
- the code is far from correct; it merely compiles
2014-03-31 23:21:14 -07:00
Stephen McQuay eac39ad9d1 Changed the collision response from boolean to Collision 2014-01-27 20:35:56 -08:00
Stephen McQuay 7bb5ae59b3 send the client calculated values for stats 2014-01-23 21:11:13 -08:00
Stephen McQuay 714ea669d2 added probe result type 2014-01-16 23:04:49 -08:00
Stephen McQuay 7971198c17 Fixed collision detection in probes
This was a problem before when the probe hit an object that was further than
another object first. Now we traverse all objects all the time to find the
closest one. \o/
2014-01-16 00:56:35 -08:00
Fraser Graham 72d5a1a64c stats stats stats stats 2014-01-16 00:13:02 -08:00
Fraser Graham 3fa53daadb rewrite of the stats system 2014-01-16 00:02:59 -08:00
Fraser Graham 9583de2ffa game types, deathmatch and melee 2014-01-15 21:41:40 -08:00
Fraser Graham 33aea792ed allow probes while repairing and scanning 2013-11-27 20:33:57 -08:00
Fraser Graham 83f5d51bc4 min damage from collisions 2013-11-27 08:39:36 -08:00
Fraser Graham f6c8399699 changes to collision response and player to player collision 2013-11-26 22:35:09 -08:00
Fraser Graham 34b8ec045f start using new poly intersection against buildings 2013-11-26 21:41:21 -08:00
Fraser Graham b702afeb3a renaming rect to AABB 2013-11-24 14:26:40 -08:00
Fraser Graham 58c084c7ab bandwidth reduction, filtering explosions and sending objects as [4]int 2013-11-16 23:13:03 -08:00
Stephen McQuay 2cbef76a37 cap healing health 2013-11-14 00:16:08 -08:00
Stephen McQuay 2e774285ba quieted things down slightly (logging) 2013-11-13 23:47:42 -08:00
Fraser Graham c7d5e4be87 support setting heading in instructions 2013-11-11 21:36:11 -08:00
Stephen McQuay da26e1ca46 simplified some loops
These changes were done by running the following command:

    gofmt -s -w *.go
2013-11-09 21:52:06 -08:00
Stephen McQuay bc2d1cdd52 minor tweaks, including go fmt 2013-11-09 21:46:49 -08:00
Fraser Graham d3c08a7953 move robot code into robot file 2013-11-09 19:52:40 -08:00
Fraser Graham 570d8eea8e get multibots working 2013-11-08 22:26:56 -08:00
Fraser Graham e39a97089e First pass of multibot support 2013-11-08 21:25:42 -08:00
Fraser Graham 1b42a19393 active scanning 2013-11-07 21:34:54 -08:00
Fraser Graham eabc1ebb41 probe result 2013-11-07 08:41:39 -08:00
Fraser Graham 829ba83f41 probes!!!! (not anal) 2013-11-06 23:26:29 -08:00
Fraser Graham d2ae3c11d8 alert the robot if it's been hit 2013-11-06 23:06:51 -08:00
Fraser Graham 082b737805 first pass at repair mode 2013-11-06 22:50:59 -08:00
Fraser Graham e562e2fefb players can now set target speed in bot code 2013-11-06 21:24:10 -08:00
Fraser Graham cd9bb45ddc sort the all bots list 2013-11-06 21:12:19 -08:00
Fraser Graham 855b8518b8 weapon stats are now set via robot 2013-11-06 21:07:31 -08:00
Fraser Graham 1498414357 tweaks in support of better rendering 2013-10-28 23:35:00 -07:00
Fraser Graham 14f6c65e86 obstacle support 2013-10-25 22:30:15 -07:00
Fraser Graham de68ec2e7b Create a stripped down version of the robot struct to represent all robots and break up the update into my_robots and robots.
Has dependent change on client
2013-10-24 20:13:21 -07:00
Fraser Graham 200afffa7f moved a bunch of logic out of run and into functions of the game, for a cleaner separation of functionality.
Also, removed a bunch of overly verbose logging
2013-10-20 21:15:23 -07:00
Fraser Graham 776a7eee98 split splosions and projectiles into separate files 2013-10-20 20:54:19 -07:00
Fraser Graham fd13cb318a removed unecessary data from payload sent to the client and filter outgoing robot list by scanner contents for each player until they die 2013-10-19 17:29:40 -07:00
Fraser Graham f9b18eb253 Convert to 32-bit to save space in the serialization 2013-10-19 00:00:51 -07:00
Fraser Graham c80acb478b All sorts of fun stuff...
- stats are now based on a 1-100 ranged and mapped to sensibles
- turnspeed and fire rate are available stats
- bugs in movement are squished
2013-10-18 23:22:35 -07:00
Stephen McQuay b142845b5c moved move out of vector lib 2013-09-28 09:44:47 -07:00
Stephen McQuay e33f2c0c4f moved code out of awkward bots repo 2013-09-27 22:27:05 -07:00
Stephen McQuay f8378cf89b Got game working again
I just moved some old code into the game struct; probably still merits some
cleanup in the main loop.
2013-09-20 12:15:10 -06:00
Stephen McQuay 0cc03e5768 removed unused struct 2013-09-04 00:04:28 -07:00
Stephen McQuay b495b16065 refactor for bot 2013-09-03 23:26:40 -07:00
Stephen McQuay 1b29096479 pared down logging in favor of unittests 2013-08-26 23:02:41 -07:00
Stephen McQuay e391cd3a0b Changed to use user-provided stats. 2013-08-19 21:42:43 -07:00
Stephen McQuay 3b183481ef added rest of game in current state 2013-08-19 20:43:26 -07:00