Used the idg.Generator from github
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parent
3eb76009ad
commit
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@ -12,6 +12,7 @@ import (
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"strings"
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"strings"
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"sync"
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"sync"
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"github.com/smcquay/idg"
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"golang.org/x/net/websocket"
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"golang.org/x/net/websocket"
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)
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)
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@ -28,7 +29,7 @@ func (h JsonHandler) ServeHTTP(w http.ResponseWriter, req *http.Request) {
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// Controller is the shepherd of a collection of games. The main package in
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// Controller is the shepherd of a collection of games. The main package in
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// server simply populates one of these and starts an http server.
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// server simply populates one of these and starts an http server.
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type Controller struct {
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type Controller struct {
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Idg *IdGenerator
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Idg *idg.Generator
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Conf Config
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Conf Config
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Games MapLock
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Games MapLock
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Memprofile string
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Memprofile string
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@ -40,7 +41,7 @@ type Controller struct {
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// Controller.
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// Controller.
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func NewController(conf Config, mprof, pprof string) *http.ServeMux {
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func NewController(conf Config, mprof, pprof string) *http.ServeMux {
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c := &Controller{
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c := &Controller{
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Idg: NewIdGenerator(),
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Idg: idg.NewGenerator(),
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Conf: conf,
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Conf: conf,
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Games: MapLock{
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Games: MapLock{
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M: make(map[string]*Game),
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M: make(map[string]*Game),
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43
id.go
43
id.go
@ -1,43 +0,0 @@
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package server
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import (
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"crypto/md5"
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"fmt"
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"io"
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"time"
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)
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// This thing contains a channel that when initialized (see NewIdGenerator)
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// will return a bunch of (as best as I can tell) unique md5 hashes.
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//
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// we use this for naming players, games, etc.
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//
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// It will consume a single goroutine
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type IdGenerator struct {
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id chan int64
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}
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func NewIdGenerator() *IdGenerator {
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return &IdGenerator{
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id: make(chan int64),
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}
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}
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// Run is called (typically in a gorotine) to allow for queries to be made
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// against IdGenerator.id throgh the Hash method.
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func (idg *IdGenerator) Run() {
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var i int64
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for i = 0; ; i++ {
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idg.id <- i
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}
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}
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// Hash is the method used by a properly instantiated IdGenerator that gives
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// fairly unique strings. They are currently truncated md5 hashes of the time
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// plus a unique counter
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func (id *IdGenerator) Hash() string {
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h := md5.New()
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ns := time.Now().UnixNano() + <-id.id
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io.WriteString(h, fmt.Sprintf("%d", ns))
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return fmt.Sprintf("%x", h.Sum(nil))[:8]
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}
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19
id_test.go
19
id_test.go
@ -1,19 +0,0 @@
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package server
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import (
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"testing"
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)
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func TestIDGenerator(t *testing.T) {
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cache := make(map[string]bool)
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var cur string
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gg := NewIdGenerator()
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go gg.Run()
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for i := 0; i < 10000; i++ {
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cur = gg.Hash()
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if _, ok := cache[cur]; ok {
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t.Errorf("unexpected duplicate key")
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}
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cache[cur] = true
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}
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}
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4
robot.go
4
robot.go
@ -5,6 +5,8 @@ import (
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"math"
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"math"
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"math/rand"
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"math/rand"
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"github.com/smcquay/idg"
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v "bitbucket.org/hackerbots/vector"
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v "bitbucket.org/hackerbots/vector"
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)
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)
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@ -34,7 +36,7 @@ type Robot struct {
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ProbeResult *Collision `json:"probe_result"`
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ProbeResult *Collision `json:"probe_result"`
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gameStats *BotStats `json:"-"`
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gameStats *BotStats `json:"-"`
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Delta float64 `json:"-"`
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Delta float64 `json:"-"`
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idg *IdGenerator
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idg *idg.Generator
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}
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}
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// Collision is basically a Point2d.
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// Collision is basically a Point2d.
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