proper player collision and direct hit capability
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545b68d1d7
commit
dfb3dba4f4
@ -78,7 +78,7 @@ func (p *player) checkCollisions(g *game, move_vector v.Vector2d) (bool, v.Point
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player_rect := v.RectFromPoint(player.Robot.Position, 3)
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player_rect := v.RectFromPoint(player.Robot.Position, 3)
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collision, _, pos := v.RectIntersection(player_rect, p.Robot.Position, move_vector)
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collision, _, pos := v.RectIntersection(player_rect, p.Robot.Position, move_vector)
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if collision {
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if collision {
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log.Printf("Player Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, player_rect)
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// log.Printf("Player Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, player_rect)
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return collision, pos, player
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return collision, pos, player
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}
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}
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}
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}
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@ -87,7 +87,7 @@ func (p *player) checkCollisions(g *game, move_vector v.Vector2d) (bool, v.Point
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for _, obj := range g.obstacles {
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for _, obj := range g.obstacles {
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collision, _, pos := v.RectIntersection(obj.Bounds, p.Robot.Position, move_vector)
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collision, _, pos := v.RectIntersection(obj.Bounds, p.Robot.Position, move_vector)
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if collision {
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if collision {
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log.Printf("Object Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, obj.Bounds)
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// log.Printf("Object Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, obj.Bounds)
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return collision, pos, nil
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return collision, pos, nil
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}
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}
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}
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}
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@ -2,6 +2,7 @@ package main
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import (
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import (
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v "bitbucket.org/hackerbots/vector"
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v "bitbucket.org/hackerbots/vector"
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"log"
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)
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)
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type Projectile struct {
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type Projectile struct {
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@ -25,9 +26,18 @@ func (p *Projectile) Tick(g *game) {
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if player == p.Owner {
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if player == p.Owner {
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continue
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continue
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}
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}
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dist := v.Distance(player.Robot.Position, p.Position)
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if dist < 5.0 {
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player_rect := v.RectFromPoint(player.Robot.Position, 3)
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collision, _, _ := v.RectIntersection(player_rect, p.Position, v_scaled)
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if collision {
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hit_player = true
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hit_player = true
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if player.Robot.Health > 0 {
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// Direct hit causes more damage
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log.Printf("Direct Hit %v, Dmg:%v", player.Robot.Id, p.Damage)
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player.Robot.Health -= p.Damage
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}
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}
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}
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}
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}
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@ -57,8 +67,6 @@ func (p *Projectile) Tick(g *game) {
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Id: p.Id,
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Id: p.Id,
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Position: p.Position,
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Position: p.Position,
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Radius: p.Radius,
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Radius: p.Radius,
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MaxDamage: 10,
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MinDamage: 5,
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Lifespan: 8,
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Lifespan: 8,
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}
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}
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g.splosions[splo] = true
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g.splosions[splo] = true
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@ -8,8 +8,6 @@ type Splosion struct {
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Id string `json:"id"`
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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Position v.Point2d `json:"position"`
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Radius int `json:"radius"`
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Radius int `json:"radius"`
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MaxDamage int `json:"-"`
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MinDamage int `json:"-"`
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Lifespan int `json:"-"`
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Lifespan int `json:"-"`
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}
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}
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