proper player collision and direct hit capability
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@@ -8,8 +8,6 @@ type Splosion struct {
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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Radius int `json:"radius"`
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MaxDamage int `json:"-"`
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MinDamage int `json:"-"`
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Lifespan int `json:"-"`
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}
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