filter projectiles and objects by scanners

This commit is contained in:
Fraser Graham
2013-11-06 22:21:18 -08:00
parent 2707294bb6
commit cfd3d91942
2 changed files with 45 additions and 1 deletions
+12
View File
@@ -2,6 +2,7 @@ package main
import (
v "bitbucket.org/hackerbots/vector"
"math"
"math/rand"
)
@@ -9,6 +10,17 @@ type Obstacle struct {
Bounds v.Rect2d `json:"bounds"`
}
func (o Obstacle) distance_from_point(p v.Point2d) float32 {
dist := math.MaxFloat32
dist = math.Min(dist, float64(p.Sub(o.Bounds.A).Mag()))
dist = math.Min(dist, float64(p.Sub(o.Bounds.B).Mag()))
dist = math.Min(dist, float64(p.Sub(v.Point2d{o.Bounds.A.X, o.Bounds.B.Y}).Mag()))
dist = math.Min(dist, float64(p.Sub(v.Point2d{o.Bounds.B.X, o.Bounds.A.Y}).Mag()))
return float32(dist)
}
func GenerateObstacles(count int, width, height float32) []Obstacle {
out := []Obstacle{}
for i := 0; i < count; i++ {