ignore new binary
Create new bserv binary Herein lie the following ideas: - change package visibility of many things - try to stash the globals into structs - the code is far from correct; it merely compiles
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+41
-33
@@ -1,4 +1,4 @@
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package main
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package botserv
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import (
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"encoding/json"
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@@ -19,13 +19,21 @@ func (h JsonHandler) ServeHTTP(w http.ResponseWriter, req *http.Request) {
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h(w, req)
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}
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func startGame(w http.ResponseWriter, req *http.Request) {
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type Controller struct {
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Idg *IdGenerator
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Conf Config
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Games MapLock
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Memprofile string
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Profile string
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}
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func (c *Controller) StartGame(w http.ResponseWriter, req *http.Request) {
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log.Println("asked to create a game")
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requested_game_name := idg.Hash()
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width, height := float32(conf.Width), float32(conf.Height)
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requested_game_name := c.Idg.Hash()
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width, height := float32(c.Conf.Width), float32(c.Conf.Height)
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obstacles := 0
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maxPoints := conf.MaxPoints
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maxPoints := c.Conf.MaxPoints
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mode := "deathmatch"
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// here we determine if we are going to run with defaults or pick them off
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@@ -55,10 +63,10 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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mode = cfg.Mode
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}
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g := games.get(requested_game_name)
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g := c.Games.get(requested_game_name)
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if g == nil {
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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g, err := NewGame(requested_game_name, width, height, obstacles, conf.Tick, maxPoints, mode)
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g, err := NewGame(requested_game_name, width, height, obstacles, c.Conf.Tick, maxPoints, mode)
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if err != nil {
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log.Printf("problem creating game: %s: %s", requested_game_name, err)
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b, _ := json.Marshal(NewFailure("game creation failure"))
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@@ -66,7 +74,7 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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return
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}
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go g.run()
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games.add(g)
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c.Games.add(g)
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} else {
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log.Printf("Game '%s' already exists: %p", requested_game_name, g)
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b, _ := json.Marshal(NewFailure("game already exists"))
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@@ -84,10 +92,10 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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}
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}
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func listGames(w http.ResponseWriter, req *http.Request) {
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func (c *Controller) ListGames(w http.ResponseWriter, req *http.Request) {
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log.Println("games list requested")
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games.RLock()
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defer games.RUnlock()
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c.Games.RLock()
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defer c.Games.RUnlock()
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type pout struct {
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Name string `json:"name"`
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Id string `json:"id"`
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@@ -97,7 +105,7 @@ func listGames(w http.ResponseWriter, req *http.Request) {
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Players []pout `json:"players"`
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}
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ids := make([]gl, 0)
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for id, g := range games.m {
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for id, g := range c.Games.M {
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players := make([]pout, 0)
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// TODO - players instead of robots?
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for p := range g.players {
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@@ -118,19 +126,19 @@ func listGames(w http.ResponseWriter, req *http.Request) {
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}
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}
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func gameStats(w http.ResponseWriter, req *http.Request) {
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func (c *Controller) GameStats(w http.ResponseWriter, req *http.Request) {
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// TODO: wrap this up in something similar to the JsonHandler to verify the
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// url? Look at gorilla routing?
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key, err := getGameId(req.URL.Path)
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key, err := c.getGameId(req.URL.Path)
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if err != nil {
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b, _ := json.Marshal(NewFailure(err.Error()))
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http.Error(w, string(b), http.StatusBadRequest)
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return
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}
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log.Printf("requested stats for game: %s", key)
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games.RLock()
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g, ok := games.m[key]
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games.RUnlock()
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c.Games.RLock()
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g, ok := c.Games.M[key]
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c.Games.RUnlock()
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if !ok {
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b, _ := json.Marshal(NewFailure("game not found"))
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http.Error(w, string(b), http.StatusNotFound)
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@@ -143,19 +151,19 @@ func gameStats(w http.ResponseWriter, req *http.Request) {
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}
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}
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func bw(w http.ResponseWriter, req *http.Request) {
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func (c *Controller) BW(w http.ResponseWriter, req *http.Request) {
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// TODO: wrap this up in something similar to the JsonHandler to verify the
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// url? Look at gorilla routing?
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key, err := getGameId(req.URL.Path)
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key, err := c.getGameId(req.URL.Path)
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if err != nil {
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b, _ := json.Marshal(NewFailure(err.Error()))
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http.Error(w, string(b), http.StatusBadRequest)
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return
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}
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log.Printf("requested bandwidth for game: %s", key)
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games.RLock()
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g, ok := games.m[key]
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games.RUnlock()
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c.Games.RLock()
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g, ok := c.Games.M[key]
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c.Games.RUnlock()
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if !ok {
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b, _ := json.Marshal(NewFailure("game not found"))
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http.Error(w, string(b), http.StatusNotFound)
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@@ -170,16 +178,16 @@ func bw(w http.ResponseWriter, req *http.Request) {
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}
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}
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func stopGame(w http.ResponseWriter, req *http.Request) {
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key, err := getGameId(req.URL.Path)
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func (c *Controller) StopGame(w http.ResponseWriter, req *http.Request) {
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key, err := c.getGameId(req.URL.Path)
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if err != nil {
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b, _ := json.Marshal(NewFailure(err.Error()))
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http.Error(w, string(b), http.StatusBadRequest)
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return
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}
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games.Lock()
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g, ok := games.m[key]
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defer games.Unlock()
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c.Games.Lock()
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g, ok := c.Games.M[key]
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defer c.Games.Unlock()
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if !ok {
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http.NotFound(w, req)
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return
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@@ -197,15 +205,15 @@ func stopGame(w http.ResponseWriter, req *http.Request) {
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}
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}
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func killServer(w http.ResponseWriter, req *http.Request) {
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if *profile != "" {
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func (c *Controller) KillServer(w http.ResponseWriter, req *http.Request) {
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if c.Profile != "" {
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log.Print("trying to stop cpu profile")
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pprof.StopCPUProfile()
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log.Print("stopped cpu profile")
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}
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if *mprofile != "" {
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if c.Memprofile != "" {
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log.Print("trying to dump memory profile")
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f, err := os.Create(*mprofile)
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f, err := os.Create(c.Memprofile)
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if err != nil {
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log.Fatal(err)
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}
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@@ -216,7 +224,7 @@ func killServer(w http.ResponseWriter, req *http.Request) {
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log.Fatal("shit got fucked up")
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}
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func index(w http.ResponseWriter, req *http.Request) {
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func (c *Controller) Index(w http.ResponseWriter, req *http.Request) {
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log.Println("version requested")
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version := struct {
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Version string `json:"version"`
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@@ -230,7 +238,7 @@ func index(w http.ResponseWriter, req *http.Request) {
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}
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}
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func getGameId(path string) (string, error) {
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func (c *Controller) getGameId(path string) (string, error) {
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var err error
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trimmed := strings.Trim(path, "/")
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fullPath := strings.Split(trimmed, "/")
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