I may have fixed some collision issues (badly)
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1498414357
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@ -145,9 +145,10 @@ func (p *player) Tick(g *game) {
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hit_player.Robot.Speed = (hit_player.Robot.Speed * 0.1)
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hit_player.Robot.Speed = (hit_player.Robot.Speed * 0.1)
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hit_player.Robot.Heading = p.Robot.Heading
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hit_player.Robot.Heading = p.Robot.Heading
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}
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}
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move_by := intersection_point.Sub(p.Robot.Position).Scale(0.9)
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move_by := intersection_point.Sub(p.Robot.Position)
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move_dist := move_by.Scale(float32(math.Floor(float64(move_by.Mag()-3.0))) / move_by.Mag())
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p.Robot.Position = p.Robot.Position.Add(move_by)
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p.Robot.Position = p.Robot.Position.Add(move_dist)
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p.Robot.Health -= int(p.Robot.Speed / 10.0)
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p.Robot.Health -= int(p.Robot.Speed / 10.0)
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p.Robot.MoveTo = &p.Robot.Position
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p.Robot.MoveTo = &p.Robot.Position
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p.Robot.Speed = (p.Robot.Speed * 0.1)
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p.Robot.Speed = (p.Robot.Speed * 0.1)
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