solved spectator disconnect issue

This commit is contained in:
sm
2014-01-29 22:12:26 -08:00
parent eac39ad9d1
commit bc58ee9165
4 changed files with 45 additions and 7 deletions
+27 -5
View File
@@ -172,6 +172,8 @@ func addPlayer(ws *websocket.Conn) {
log.Printf("game %s: unable to send player_id to player %s", gid.Id, player_id)
websocket.JSON.Send(ws, NewFailure("send error"))
return
} else {
log.Printf("game %s: sent player id: %s", gid.Id, player_id)
}
var clientid ClientID
@@ -180,6 +182,8 @@ func addPlayer(ws *websocket.Conn) {
log.Printf("unable to parse ClientID: gid: %s, player: %s", gid.Id, player_id)
websocket.JSON.Send(ws, NewFailure("parse error"))
return
} else {
log.Printf("game %s: recieved: %+v", gid.Id, clientid)
}
if v, msg := clientid.Valid(); !v {
log.Printf("clientid is invalid: %+v", clientid)
@@ -196,6 +200,8 @@ func addPlayer(ws *websocket.Conn) {
log.Printf("%s %s game param parse error", gid.Id, player_id)
websocket.JSON.Send(ws, NewFailure("game param parse error"))
return
} else {
log.Printf("%s -> %s: sent %+v", gid.Id, player_id, gameParam)
}
switch clientid.Type {
@@ -204,7 +210,7 @@ func addPlayer(ws *websocket.Conn) {
for {
log.Printf("%s Waiting for client to send conf ...", player_id)
err = websocket.JSON.Receive(ws, &conf)
log.Printf("%s: conf received: %+v", player_id, conf)
log.Printf("%s: conf received: %s", player_id, conf.ID)
if err != nil {
log.Printf("%s %s config parse error", gid.Id, player_id)
@@ -214,6 +220,7 @@ func addPlayer(ws *websocket.Conn) {
// TODO: verify conf's type
if conf.Valid(game.maxPoints) {
log.Printf("%s -> %s: valid client config", gid.Id, player_id)
_ = websocket.JSON.Send(ws, NewHandshake(player_id, true))
break
} else {
@@ -225,10 +232,11 @@ func addPlayer(ws *websocket.Conn) {
p := &player{
Robots: []*Robot{},
send: make(chan Message),
send: make(chan Message, 16),
ws: ws,
Id: player_id,
}
log.Printf("%s: made a player: %s", gid.Id, p.Id)
convertedStats := map[string]Stats{}
for name, stats := range conf.Stats {
@@ -259,14 +267,21 @@ func addPlayer(ws *websocket.Conn) {
log.Printf("error sending convertedStats to client: %s", err)
websocket.JSON.Send(ws, NewFailure("protocol error: convertedStats"))
return
} else {
log.Printf("%s -> %s: sent stats payload", gid.Id, p.Id)
}
log.Printf("%s, %s: about to register this player", gid.Id, p.Id)
game.register <- p
log.Printf("%s, %s: registered player", gid.Id, p.Id)
defer func() {
log.Printf("%s, %s: about to unregister this player", gid.Id, p.Id)
game.unregister <- p
log.Printf("%s, %s: unregistered player", gid.Id, p.Id)
}()
go p.sender()
log.Printf("%s -> %s: p.sender went", gid.Id, p.Id)
p.recv()
log.Printf(
"%s (player): %v (robot) has been disconnected from %s (game)",
@@ -276,14 +291,21 @@ func addPlayer(ws *websocket.Conn) {
)
case "spectator":
s := &Spectator{
send: make(chan Message),
send: make(chan Message, 16),
ws: ws,
Id: player_id,
}
log.Printf("%s, %s: about to register this spectator", gid.Id, s.Id)
game.sregister <- s
log.Printf("%s, %s: registered spectator", gid.Id, s.Id)
defer func() {
log.Printf("%s, %s: about to unregister this spectator", gid.Id, s.Id)
game.sunregister <- s
log.Printf("%s, %s: unregistered spectator", gid.Id, s.Id)
}()
s.sender()
log.Printf("game %s: spectator %+v has been disconnected from this game\n", s)
go s.sender()
log.Printf("%s -> %s: s.sender went", gid.Id, s.Id)
s.recv()
log.Printf("game %s: spectator %+v has been disconnected from this game", gid.Id, s)
}
}