Fixed warnings generated by go vet

This commit is contained in:
sm
2014-04-14 00:39:42 -07:00
parent faacfe7fd9
commit 9e1cd272f7
6 changed files with 31 additions and 32 deletions
+24 -24
View File
@@ -28,24 +28,24 @@ func TestCollision(t *testing.T) {
obstacles: []Obstacle{
Obstacle{
Bounds: v.AABB2d{
v.Point2d{200, 100},
v.Point2d{300, 200},
A: v.Point2d{X: 200, Y: 100},
B: v.Point2d{X: 300, Y: 200},
},
},
Obstacle{
Bounds: v.AABB2d{
v.Point2d{400, 200},
v.Point2d{600, 300},
A: v.Point2d{X: 400, Y: 200},
B: v.Point2d{X: 600, Y: 300},
},
},
},
},
r: Robot{
Position: v.Point2d{100, 100},
Position: v.Point2d{X: 100, Y: 100},
// Heading: v.Vector2d{1, 1},
},
target: v.Vector2d{900, 350},
location: &v.Point2d{200, 138.88889},
target: v.Vector2d{X: 900, Y: 350},
location: &v.Point2d{X: 200, Y: 138.88889},
collision: true,
},
// shouldn't intersect at all
@@ -56,16 +56,16 @@ func TestCollision(t *testing.T) {
obstacles: []Obstacle{
Obstacle{
Bounds: v.AABB2d{
v.Point2d{200, 100},
v.Point2d{300, 200},
A: v.Point2d{X: 200, Y: 100},
B: v.Point2d{X: 300, Y: 200},
},
},
},
},
r: Robot{
Position: v.Point2d{100, 100},
Position: v.Point2d{X: 100, Y: 100},
},
target: v.Vector2d{0, 0},
target: v.Vector2d{X: 0, Y: 0},
collision: false,
},
}
@@ -103,40 +103,40 @@ func TestProbeResultType(t *testing.T) {
obstacles: []Obstacle{
Obstacle{
Bounds: v.AABB2d{
v.Point2d{200, 100},
v.Point2d{300, 200},
A: v.Point2d{X: 200, Y: 100},
B: v.Point2d{X: 300, Y: 200},
},
},
Obstacle{
Bounds: v.AABB2d{
v.Point2d{400, 200},
v.Point2d{600, 300},
A: v.Point2d{X: 400, Y: 200},
B: v.Point2d{X: 600, Y: 300},
},
},
},
players: make(map[*player]bool),
players: make(map[*Player]bool),
}
r1 := Robot{
Position: v.Point2d{100, 100},
Probe: &v.Point2d{900, 350},
Position: v.Point2d{X: 100, Y: 100},
Probe: &v.Point2d{X: 900, Y: 350},
Id: "Bilbo's Bot",
}
p1 := player{
p1 := Player{
Robots: []*Robot{&r1},
protoTalker: protoTalker{
ProtoTalker: ProtoTalker{
Id: "bilbo",
},
}
r2 := Robot{
Position: v.Point2d{100, 200},
Probe: &v.Point2d{100, 90},
Position: v.Point2d{X: 100, Y: 200},
Probe: &v.Point2d{X: 100, Y: 90},
Id: "Frodo's Bot",
}
p2 := player{
p2 := Player{
Robots: []*Robot{&r2},
protoTalker: protoTalker{
ProtoTalker: ProtoTalker{
Id: "Frodo",
},
}