stop sending all data to dead robots
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@@ -229,12 +229,12 @@ func (g *game) sendUpdate(payload *Boardstate) {
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}
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}
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if living_robots == 0 {
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player_payload.OtherRobots = payload.OtherRobots
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player_payload.Projectiles = payload.Projectiles
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player_payload.Splosions = payload.Splosions
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player_payload.Objects = payload.Objects
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}
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// if living_robots == 0 {
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// player_payload.OtherRobots = payload.OtherRobots
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// player_payload.Projectiles = payload.Projectiles
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// player_payload.Splosions = payload.Splosions
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// player_payload.Objects = payload.Objects
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// }
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p.send <- player_payload
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}
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