Added io.Reader and io.Writer wrapper
This finalizes the work on getting the server to support multiple encodings for players and spectators.
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parent
e6c7abc969
commit
9a4b76f610
106
player.go
106
player.go
@ -1,9 +1,8 @@
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package main
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import (
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"encoding/gob"
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"encoding/json"
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"errors"
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"fmt"
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"log"
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"bitbucket.org/smcquay/bandwidth"
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@ -12,78 +11,95 @@ import (
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const maxMessageSize = 1024
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type protoTalker struct {
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type encoder interface {
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Encode(v interface{}) error
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}
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type decoder interface {
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Decode(v interface{}) error
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}
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type streamCounter struct {
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ws *websocket.Conn
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bw *bandwidth.Bandwidth
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}
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func (sc *streamCounter) Read(p []byte) (n int, err error) {
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n, err = sc.ws.Read(p)
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sc.bw.AddRx <- n
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return n, err
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}
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func (sc *streamCounter) Write(p []byte) (n int, err error) {
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n, err = sc.ws.Write(p)
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sc.bw.AddTx <- n
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return n, err
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}
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func (sc *streamCounter) Close() error {
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return sc.ws.Close()
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}
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type protoTalker struct {
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enc encoder
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dec decoder
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counter *streamCounter
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send chan Message
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buff []byte
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Id string
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}
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func NewProtoTalker(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth) *protoTalker {
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return &protoTalker{
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send: make(chan Message, 16),
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func NewProtoTalker(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding string) *protoTalker {
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var enc encoder
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var dec decoder
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comptroller := &streamCounter{
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ws: ws,
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bw: bw,
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}
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if encoding == "json" {
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enc = json.NewEncoder(comptroller)
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dec = json.NewDecoder(comptroller)
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} else {
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enc = gob.NewEncoder(comptroller)
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dec = gob.NewDecoder(comptroller)
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}
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return &protoTalker{
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send: make(chan Message, 16),
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enc: enc,
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dec: dec,
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counter: comptroller,
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Id: id,
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buff: make([]byte, maxMessageSize),
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}
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}
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func (pt *protoTalker) sender() {
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log.Printf("%s: client launched", pt.Id)
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for things := range pt.send {
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b, err := json.Marshal(things)
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if err != nil {
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break
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}
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n, err := pt.ws.Write(b)
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pt.bw.AddTx <- n
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err := pt.enc.Encode(things)
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if err != nil {
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break
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}
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}
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pt.ws.Close()
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pt.counter.Close()
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log.Printf("%s: spectator sender close", pt.Id)
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}
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func (pt *protoTalker) readJSON() (map[string]Instruction, error) {
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msg := map[string]Instruction{}
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n, err := pt.ws.Read(pt.buff)
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if err != nil {
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log.Printf("%s: problem reading from player: %s", pt.Id, err)
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return nil, err
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}
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pt.bw.AddRx <- n
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if n == len(pt.buff) {
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errMsg := fmt.Sprintf("%s: read buffer overfull: %s", pt.Id, string(pt.buff))
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log.Printf(errMsg)
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return msg, errors.New(errMsg)
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}
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err = json.Unmarshal(pt.buff[:n], &msg)
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if err != nil {
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log.Printf("%s: problem reading from player: %s", pt.Id, err)
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return nil, err
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}
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return msg, nil
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}
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type player struct {
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Robots []*Robot
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Instruction Instruction
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protoTalker
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}
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func NewPlayer(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth) *player {
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func NewPlayer(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding string) *player {
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return &player{
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Robots: []*Robot{},
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protoTalker: *NewProtoTalker(id, ws, bw),
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protoTalker: *NewProtoTalker(id, ws, bw, encoding),
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}
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}
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func (p *player) recv() {
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for {
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msgs, err := p.readJSON()
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var msgs map[string]Instruction
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err := p.dec.Decode(&msgs)
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if err != nil {
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log.Printf("%s: %s", p.Id, err)
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break
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@ -149,26 +165,28 @@ func (p *player) recv() {
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}
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log.Printf("%s: recv close", p.Id)
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p.ws.Close()
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p.counter.Close()
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}
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type Spectator struct {
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protoTalker
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}
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func NewSpectator(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth) *Spectator {
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func NewSpectator(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding string) *Spectator {
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return &Spectator{
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protoTalker: *NewProtoTalker(id, ws, bw),
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protoTalker: *NewProtoTalker(id, ws, bw, encoding),
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}
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}
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func (s *Spectator) recv() {
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for {
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_, err := s.readJSON()
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var msgs interface{}
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err := s.dec.Decode(&msgs)
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if err != nil {
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log.Printf("%s: %s", s.Id, err)
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break
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}
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// After the first bit of handshaking, the rest of the messages should
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// only be "{}" for spectators, and the following could hold true:
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//
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@ -178,5 +196,5 @@ func (s *Spectator) recv() {
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// }
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}
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log.Printf("%s: recv close", s.Id)
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s.ws.Close()
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s.counter.Close()
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}
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@ -275,7 +275,7 @@ encodingLoops:
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}
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}
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p := NewPlayer(player_id, ws, game.bw)
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p := NewPlayer(player_id, ws, game.bw, encoding)
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log.Printf("%s: made a player: %s", gid.Id, p.Id)
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convertedStats := map[string]Stats{}
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@ -330,7 +330,7 @@ encodingLoops:
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gid.Id,
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)
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case "spectator":
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s := NewSpectator(player_id, ws, game.bw)
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s := NewSpectator(player_id, ws, game.bw, encoding)
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log.Printf("%s, %s: about to register this spectator", gid.Id, s.Id)
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game.sregister <- s
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log.Printf("%s, %s: registered spectator", gid.Id, s.Id)
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