diff --git a/game.go b/game.go index 81fed92..2f20cb6 100644 --- a/game.go +++ b/game.go @@ -135,7 +135,6 @@ func NewGame(id string, width, height float64, obstacles, tick, maxPoints int, m // tick is the method called every TICK ms. func (g *Game) tick(payload *Boardstate) { g.players_remaining = 0 - payload.Objects = MinifyObstacles(g.obstacles) // Update Players for p := range g.players { @@ -205,12 +204,9 @@ func (g *Game) sendUpdate(payload *Boardstate) { for _, r := range p.Robots { player_payload.MyRobots = append(player_payload.MyRobots, *r) - // player_payload.OtherRobots = append( - // player_payload.OtherRobots, - // r.GetTruncatedDetails()) } - player_payload.Objects = [][4]int{} + player_payload.Obstacles = []Obstacle{} player_payload.Splosions = []Splosion{} player_payload.Projectiles = []Projectile{} living_robots := 0 @@ -264,23 +260,17 @@ func (g *Game) sendUpdate(payload *Boardstate) { // Filter objects for _, ob := range g.obstacles { if ob.distance_from_point(r.Position) < float64(r.Stats.ScannerRadius)+r.ScanCounter { - player_payload.Objects = append( - player_payload.Objects, ob.minify()) + player_payload.Obstacles = append( + player_payload.Obstacles, ob) } } } } - // if living_robots == 0 { - // player_payload.OtherRobots = payload.OtherRobots - // player_payload.Projectiles = payload.Projectiles - // player_payload.Splosions = payload.Splosions - // player_payload.Objects = payload.Objects - // } - p.send <- player_payload } for s := range g.spectators { + payload.Obstacles = g.obstacles s.send <- payload } diff --git a/obstacle.go b/obstacle.go index b9708d5..2e5abbb 100644 --- a/obstacle.go +++ b/obstacle.go @@ -1,6 +1,7 @@ package server import ( + "encoding/json" "math" "math/rand" @@ -13,6 +14,30 @@ type Obstacle struct { Hp int `json:"-"` } +func (o *Obstacle) MarshalJSON() ([]byte, error) { + payload := [4]float64{ + o.Bounds.A.X, + o.Bounds.A.Y, + + o.Bounds.B.X, + o.Bounds.B.Y, + } + return json.Marshal(payload) +} + +func (o *Obstacle) UnmarshalJSON(incoming []byte) error { + payload := [4]float64{} + err := json.Unmarshal(incoming, &payload) + if err != nil { + return err + } + o.Bounds = v.AABB2d{ + A: v.Point2d{X: payload[0], Y: payload[1]}, + B: v.Point2d{X: payload[2], Y: payload[3]}, + } + return nil +} + func (o Obstacle) distance_from_point(p v.Point2d) float64 { dist := math.MaxFloat32 @@ -24,21 +49,6 @@ func (o Obstacle) distance_from_point(p v.Point2d) float64 { return dist } -func (o Obstacle) minify() [4]int { - out := [4]int{int(o.Bounds.A.X), int(o.Bounds.A.Y), int(o.Bounds.B.X), int(o.Bounds.B.Y)} - return out -} - -// MinifyObstacles is a function used to convert []osbstacles into more tightly -// packed [][4]int for smaller json payloads -func MinifyObstacles(o []Obstacle) [][4]int { - out := [][4]int{} - for i := range o { - out = append(out, o[i].minify()) - } - return out -} - // GenerateObstacles returns a slice of (count) obstacles within a region // bounded by width, height. func GenerateObstacles(count int, width, height float64) []Obstacle { diff --git a/protocol.go b/protocol.go index fa2f2d1..39c6817 100644 --- a/protocol.go +++ b/protocol.go @@ -115,7 +115,7 @@ type Boardstate struct { OtherRobots []OtherRobot `json:"robots"` Projectiles []Projectile `json:"projectiles"` Splosions []Splosion `json:"splosions"` - Objects [][4]int `json:"objects"` + Obstacles []Obstacle `json:"objects"` Type string `json:"type"` Turn int `json:"turn"` AllBots []BotHealth `json:"all_bots"`