game types, deathmatch and melee
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package main
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import (
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"log"
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)
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type deathmatch struct {
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}
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func (g *deathmatch) setup(gg *game) {
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}
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func (g *deathmatch) gameOver(gg *game) (bool, *GameOver) {
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over := false
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var stats *GameOver
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if gg.players_remaining <= 1 && len(gg.players) > 1 {
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gg.obstacles = GenerateObstacles(gg.obstacle_count, gg.width, gg.height)
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log.Printf("game %s: game over", gg.id)
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stats = NewGameOver()
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for p := range gg.players {
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for _, r := range p.Robots {
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if r.Health > 0 {
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log.Printf("Robot %v Survived", r.Id)
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gg.winners.Lock()
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gg.winners.m[r.Id] += 1
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gg.winners.Unlock()
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stats.Winners = append(stats.Winners, r.Id)
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}
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r.reset(gg)
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}
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}
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over = true
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}
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return over, stats
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}
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func (g *deathmatch) tick(gg *game, payload *Boardstate) {
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}
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