allow the control interface to specify game type
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parent
9583de2ffa
commit
90b7731865
15
config.go
15
config.go
@ -18,15 +18,17 @@ type Config struct {
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Height int `json:"height"`
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Obstacles int `json:"obstacles"`
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MaxPoints int `json:"max_points"`
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Mode string `json:"mode"`
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}
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const (
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TICK = 60
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TIMESCALE = 1.0
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WIDTH = 800
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HEIGHT = 550
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OBSTACLES = 5
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MAX_POINTS = 500 // allowing for 50 pts in every category
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TICK = 60
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TIMESCALE = 1.0
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WIDTH = 800
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HEIGHT = 550
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OBSTACLES = 5
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MAX_POINTS = 500 // allowing for 50 pts in every category
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DEFAULT_MODE = "deathmatch"
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)
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func loadConfig(filename string) (Config, error) {
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@ -37,6 +39,7 @@ func loadConfig(filename string) (Config, error) {
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Height: HEIGHT,
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Obstacles: OBSTACLES,
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MaxPoints: MAX_POINTS,
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Mode: DEFAULT_MODE,
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}
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u, err := user.Current()
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if err != nil {
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@ -24,8 +24,8 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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requested_game_name := idg.Hash()
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width, height := float32(conf.Width), float32(conf.Height)
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obstacles := 0
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tick := conf.Tick
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maxPoints := conf.MaxPoints
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mode := "deathmatch"
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// here we determine if we are going to run with defaults or pick them off
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// a posted json blob
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@ -50,14 +50,14 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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width = float32(cfg.Width)
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height = float32(cfg.Height)
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obstacles = cfg.Obstacles
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tick = cfg.Tick
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maxPoints = cfg.MaxPoints
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mode = cfg.Mode
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}
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g := games.get(requested_game_name)
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if g == nil {
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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g = NewGame(requested_game_name, width, height, obstacles, tick, maxPoints)
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g = NewGame(requested_game_name, width, height, obstacles, conf.Tick, maxPoints, mode)
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go g.run()
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games.add(g)
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} else {
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9
game.go
9
game.go
@ -75,7 +75,7 @@ type GameMode interface {
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gameOver(gg *game) (bool, *GameOver)
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}
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func NewGame(id string, width, height float32, obstacles, tick, maxPoints int) *game {
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func NewGame(id string, width, height float32, obstacles, tick, maxPoints int, mode string) *game {
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g := &game{
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id: id,
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register: make(chan *player),
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@ -98,7 +98,12 @@ func NewGame(id string, width, height float32, obstacles, tick, maxPoints int) *
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tick_duration: tick,
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players_remaining: 2,
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winners: WinnerMap{m: make(map[string]int)},
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mode: &melee{respawn: make(map[*Robot]float64)},
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}
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if mode == "melee" {
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g.mode = &melee{respawn: make(map[*Robot]float64)}
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} else {
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g.mode = &deathmatch{}
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}
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g.mode.setup(g)
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@ -167,6 +167,7 @@ func addPlayer(ws *websocket.Conn) {
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conf.Obstacles,
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conf.Tick,
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conf.MaxPoints,
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"",
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)
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go game.run()
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games.add(game)
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