Put delete of game from controller in right place

Added some debugging
This commit is contained in:
sm
2014-03-31 23:21:16 -07:00
parent c8efd34080
commit 81beee8b43
5 changed files with 15 additions and 11 deletions
+2 -2
View File
@@ -80,7 +80,7 @@ func (pt *protoTalker) sender() {
}
}
pt.counter.Close()
log.Printf("%s: spectator sender close", pt.Id)
log.Printf("%s: sender close", pt.Id)
}
type player struct {
@@ -97,6 +97,7 @@ func NewPlayer(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding
}
func (p *player) recv() {
log.Println("starting recv")
for {
var msgs map[string]Instruction
err := p.dec.Decode(&msgs)
@@ -106,7 +107,6 @@ func (p *player) recv() {
}
for _, r := range p.Robots {
msg, ok := msgs[r.Id]
if !ok {