Put delete of game from controller in right place
Added some debugging
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@@ -80,7 +80,7 @@ func (pt *protoTalker) sender() {
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}
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}
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pt.counter.Close()
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log.Printf("%s: spectator sender close", pt.Id)
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log.Printf("%s: sender close", pt.Id)
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}
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type player struct {
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@@ -97,6 +97,7 @@ func NewPlayer(id string, ws *websocket.Conn, bw *bandwidth.Bandwidth, encoding
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}
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func (p *player) recv() {
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log.Println("starting recv")
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for {
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var msgs map[string]Instruction
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err := p.dec.Decode(&msgs)
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@@ -106,7 +107,6 @@ func (p *player) recv() {
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}
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for _, r := range p.Robots {
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msg, ok := msgs[r.Id]
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if !ok {
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