split splosions and projectiles into separate files
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@@ -0,0 +1,22 @@
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package main
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import (
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v "bitbucket.org/hackerbots/vector"
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)
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type Splosion struct {
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Id string `json:"id"`
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Position v.Point2d `json:"position"`
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Radius int `json:"radius"`
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MaxDamage int `json:"-"`
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MinDamage int `json:"-"`
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Lifespan int `json:"-"`
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}
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func (s *Splosion) Tick() {
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s.Lifespan--
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}
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func (s *Splosion) Alive() bool {
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return s.Lifespan > 0
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}
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