don't render walls

previous commit makes real walls
This commit is contained in:
Stephen McQuay 2016-07-13 12:17:09 -06:00
parent ef33a17b6a
commit 76ee015c0b
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GPG Key ID: 1ABF428F71BAFC3D
1 changed files with 0 additions and 18 deletions

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@ -202,24 +202,6 @@ var gorobots_render_webgl = function(){
my.wallobjy = new THREE.CubeGeometry(3, my.height, 3); my.wallobjy = new THREE.CubeGeometry(3, my.height, 3);
var material = new THREE.MeshLambertMaterial( { color: "#cccccc" } ); var material = new THREE.MeshLambertMaterial( { color: "#cccccc" } );
my.wall = new THREE.Mesh(my.wallobjx, material);
my.wall.position.x = my.width / 2;
my.scene.add(my.wall);
my.wall2 = new THREE.Mesh(my.wallobjx, material);
my.wall2.position.x = my.width / 2;
my.wall2.position.y = my.height ;
my.scene.add(my.wall2);
my.wall3 = new THREE.Mesh(my.wallobjy, material);
my.wall3.position.y = my.height / 2;
my.scene.add(my.wall3);
my.wall4 = new THREE.Mesh(my.wallobjy, material);
my.wall4.position.y = my.height / 2;
my.wall4.position.x = my.width ;
my.scene.add(my.wall4);
my.scene.add(my.camera); my.scene.add(my.camera);
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.9 ); var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.9 );
directionalLight.position.set( 0, 0, -1 ); directionalLight.position.set( 0, 0, -1 );