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don't render walls

previous commit makes real walls
master
Stephen McQuay 6 years ago
parent
commit
76ee015c0b
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GPG Key ID: 1ABF428F71BAFC3D
  1. 18
      ui/js/gorobots_render_webgl.js

18
ui/js/gorobots_render_webgl.js

@ -202,24 +202,6 @@ var gorobots_render_webgl = function(){
my.wallobjy = new THREE.CubeGeometry(3, my.height, 3);
var material = new THREE.MeshLambertMaterial( { color: "#cccccc" } );
my.wall = new THREE.Mesh(my.wallobjx, material);
my.wall.position.x = my.width / 2;
my.scene.add(my.wall);
my.wall2 = new THREE.Mesh(my.wallobjx, material);
my.wall2.position.x = my.width / 2;
my.wall2.position.y = my.height ;
my.scene.add(my.wall2);
my.wall3 = new THREE.Mesh(my.wallobjy, material);
my.wall3.position.y = my.height / 2;
my.scene.add(my.wall3);
my.wall4 = new THREE.Mesh(my.wallobjy, material);
my.wall4.position.y = my.height / 2;
my.wall4.position.x = my.width ;
my.scene.add(my.wall4);
my.scene.add(my.camera);
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.9 );
directionalLight.position.set( 0, 0, -1 );

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