|
|
|
@ -202,24 +202,6 @@ var gorobots_render_webgl = function(){
|
|
|
|
|
my.wallobjy = new THREE.CubeGeometry(3, my.height, 3); |
|
|
|
|
var material = new THREE.MeshLambertMaterial( { color: "#cccccc" } ); |
|
|
|
|
|
|
|
|
|
my.wall = new THREE.Mesh(my.wallobjx, material); |
|
|
|
|
my.wall.position.x = my.width / 2; |
|
|
|
|
my.scene.add(my.wall); |
|
|
|
|
|
|
|
|
|
my.wall2 = new THREE.Mesh(my.wallobjx, material); |
|
|
|
|
my.wall2.position.x = my.width / 2; |
|
|
|
|
my.wall2.position.y = my.height ; |
|
|
|
|
my.scene.add(my.wall2); |
|
|
|
|
|
|
|
|
|
my.wall3 = new THREE.Mesh(my.wallobjy, material); |
|
|
|
|
my.wall3.position.y = my.height / 2; |
|
|
|
|
my.scene.add(my.wall3); |
|
|
|
|
|
|
|
|
|
my.wall4 = new THREE.Mesh(my.wallobjy, material); |
|
|
|
|
my.wall4.position.y = my.height / 2; |
|
|
|
|
my.wall4.position.x = my.width ; |
|
|
|
|
my.scene.add(my.wall4); |
|
|
|
|
|
|
|
|
|
my.scene.add(my.camera); |
|
|
|
|
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.9 ); |
|
|
|
|
directionalLight.position.set( 0, 0, -1 ); |
|
|
|
|