enabled player collisions
This commit is contained in:
parent
c910902d38
commit
71f7a262ba
36
player.go
36
player.go
@ -72,17 +72,17 @@ func (p *player) checkCollisions(g *game, move_vector v.Vector2d) (bool, v.Point
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// Check Other Bots
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// Check Other Bots
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// TODO - FIX THIS
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// TODO - FIX THIS
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// for player := range g.players {
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for player := range g.players {
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// if player.Robot.Id == p.Robot.Id {
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if player.Robot.Id == p.Robot.Id {
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// continue
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continue
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// }
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}
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// player_rect := v.RectFromPoint(player.Robot.Position, 0.5)
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player_rect := v.RectFromPoint(player.Robot.Position, 3)
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// collision, _, pos := v.RectIntersection(player_rect, p.Robot.Position, move_vector)
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collision, _, pos := v.RectIntersection(player_rect, p.Robot.Position, move_vector)
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// if collision {
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if collision {
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// log.Printf("Player Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, player_rect)
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log.Printf("Player Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, player_rect)
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// return collision, pos, player
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return collision, pos, player
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// }
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}
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// }
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}
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return collision, intersection_point, nil
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return collision, intersection_point, nil
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}
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}
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@ -130,16 +130,16 @@ func (p *player) Tick(g *game) {
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move_vector := new_heading.Scale(p.Robot.Speed * delta)
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move_vector := new_heading.Scale(p.Robot.Speed * delta)
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collision, _, hit_player := p.checkCollisions(g, move_vector)
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collision, _, hit_player := p.checkCollisions(g, move_vector)
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if collision {
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if collision {
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if hit_player != nil {
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hit_player.Robot.Health -= int(p.Robot.Speed / 10.0)
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hit_player.Robot.Speed = (hit_player.Robot.Speed * 0.5)
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hit_player.Robot.Heading = p.Robot.Heading
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}
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// p.Robot.Position = intersection_point
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// p.Robot.Position = intersection_point
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p.Robot.Health -= int(p.Robot.Speed / 10.0)
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p.Robot.Health -= int(p.Robot.Speed / 10.0)
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p.Robot.MoveTo = &p.Robot.Position
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p.Robot.MoveTo = &p.Robot.Position
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p.Robot.Speed = 0
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p.Robot.Speed = (p.Robot.Speed * 0.5)
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p.Robot.Heading = v.Vector2d{X: 0, Y: 0}
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p.Robot.Heading = p.Robot.Heading.Scale(-1.0)
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if hit_player != nil {
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hit_player.Robot.Health -= int(p.Robot.Speed / 10.0)
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hit_player.Robot.Speed = 0
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hit_player.Robot.Heading = v.Vector2d{X: 0, Y: 0}
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}
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} else {
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} else {
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p.Robot.Position = p.Robot.Position.Add(move_vector)
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p.Robot.Position = p.Robot.Position.Add(move_vector)
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if new_heading.Mag() > 0 {
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if new_heading.Mag() > 0 {
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