allow object specification
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f6b3027ded
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@ -23,6 +23,7 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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requested_game_name := idg.Hash()
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requested_game_name := idg.Hash()
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width, height := float32(conf.Width), float32(conf.Height)
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width, height := float32(conf.Width), float32(conf.Height)
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obstacles := 0
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tick := conf.Tick
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tick := conf.Tick
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// here we determine if we are going to run with defaults or pick them off
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// here we determine if we are going to run with defaults or pick them off
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@ -37,6 +38,7 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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Width float32 `json:"width"`
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Width float32 `json:"width"`
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Height float32 `json:"height"`
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Height float32 `json:"height"`
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Name string `json:"name"`
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Name string `json:"name"`
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Obstacles int `json:"obstacles"`
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Tick int `json:"tick"`
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Tick int `json:"tick"`
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}{}
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}{}
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err = json.Unmarshal(body, &cfg)
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err = json.Unmarshal(body, &cfg)
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@ -49,6 +51,7 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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requested_game_name = cfg.Name
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requested_game_name = cfg.Name
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width = cfg.Width
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width = cfg.Width
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height = cfg.Height
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height = cfg.Height
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obstacles = cfg.Obstacles
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tick = cfg.Tick
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tick = cfg.Tick
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}
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}
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@ -56,7 +59,7 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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g := games.get(requested_game_name)
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g := games.get(requested_game_name)
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if g == nil {
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if g == nil {
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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log.Printf("Game '%s' non-existant; making it now", requested_game_name)
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g = NewGame(requested_game_name, width, height, tick)
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g = NewGame(requested_game_name, width, height, obstacles, tick)
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go g.run()
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go g.run()
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games.add(g)
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games.add(g)
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} else {
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} else {
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4
game.go
4
game.go
@ -66,14 +66,14 @@ type game struct {
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winners WinnerMap
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winners WinnerMap
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}
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}
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func NewGame(id string, width, height float32, tick int) *game {
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func NewGame(id string, width, height float32, obstacles, tick int) *game {
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g := &game{
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g := &game{
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id: id,
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id: id,
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register: make(chan *player),
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register: make(chan *player),
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unregister: make(chan *player, maxPlayer),
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unregister: make(chan *player, maxPlayer),
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projectiles: make(map[*Projectile]bool),
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projectiles: make(map[*Projectile]bool),
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splosions: make(map[*Splosion]bool),
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splosions: make(map[*Splosion]bool),
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obstacles: GenerateObstacles(conf.Obstacles, width, height),
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obstacles: GenerateObstacles(obstacles, width, height),
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players: make(map[*player]bool),
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players: make(map[*player]bool),
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turn: 0,
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turn: 0,
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width: width,
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width: width,
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@ -165,6 +165,7 @@ func addPlayer(ws *websocket.Conn) {
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gid.Id,
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gid.Id,
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float32(conf.Width),
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float32(conf.Width),
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float32(conf.Height),
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float32(conf.Height),
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conf.Obstacles,
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conf.Tick,
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conf.Tick,
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)
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)
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go game.run()
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go game.run()
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