projectiles should have their own ID

This commit is contained in:
Fraser Graham
2013-11-06 20:32:56 -08:00
parent bad900997f
commit 545b68d1d7
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -215,7 +215,7 @@ func (p *player) fire(projectiles map[*Projectile]bool, turn int) *Projectile {
p.Robot.LastFired = turn
return &Projectile{
Id: p.Robot.Id,
Id: idg.Hash(),
Position: p.Robot.Position,
MoveTo: *p.Robot.FireAt,
Damage: 10,