go fmt
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@@ -15,8 +15,8 @@ type game struct {
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id chan int
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id chan int
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turn int
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turn int
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spectators map[*Spectator]bool
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spectators map[*Spectator]bool
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sregister chan *Spectator
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sregister chan *Spectator
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sunregister chan *Spectator
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sunregister chan *Spectator
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}
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}
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type Config struct {
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type Config struct {
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@@ -113,7 +113,7 @@ func addPlayer(ws *websocket.Conn) {
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send: make(chan *boardstate),
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send: make(chan *boardstate),
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ws: ws,
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ws: ws,
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}
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}
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p.reset()
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p.reset()
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g.register <- p
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g.register <- p
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defer func() {
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defer func() {
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g.unregister <- p
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g.unregister <- p
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+2
-2
@@ -5,8 +5,8 @@ import (
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)
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)
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type Spectator struct {
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type Spectator struct {
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ws *websocket.Conn
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ws *websocket.Conn
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send chan *boardstate
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send chan *boardstate
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}
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}
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func (s *Spectator) sender() {
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func (s *Spectator) sender() {
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