vantiy urls

I've moved remote to https://s.mcquay.me/hackerbots/ and stood up routes for go
get on the hackerbots repos. I had to update the imports for this to take
effect.
This commit is contained in:
sm
2015-04-30 23:07:21 -07:00
parent d00e2a8df8
commit 446eba5209
10 changed files with 14 additions and 12 deletions
+1 -1
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@@ -10,7 +10,7 @@ import (
"runtime/pprof" "runtime/pprof"
"time" "time"
"bitbucket.org/hackerbots/server" "hackerbots.us/server"
) )
var addr = flag.String("addr", ":8666", "http service address") var addr = flag.String("addr", ":8666", "http service address")
+2 -1
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@@ -12,8 +12,9 @@ import (
"strings" "strings"
"sync" "sync"
"github.com/smcquay/idg"
"golang.org/x/net/websocket" "golang.org/x/net/websocket"
"mcquay.me/idg"
) )
// JsonHandler is a function type that allows setting the Content-Type // JsonHandler is a function type that allows setting the Content-Type
+1 -1
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@@ -8,7 +8,7 @@ import (
"sync" "sync"
"time" "time"
"bitbucket.org/smcquay/bandwidth" "mcquay.me/bandwidth"
) )
const maxPlayer = 128 const maxPlayer = 128
+1 -1
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@@ -5,7 +5,7 @@ import (
"math" "math"
"math/rand" "math/rand"
v "bitbucket.org/hackerbots/vector" v "hackerbots.us/vector"
) )
// Obstacle is the implementation of the generic building type in the game. // Obstacle is the implementation of the generic building type in the game.
+2 -1
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@@ -5,8 +5,9 @@ import (
"encoding/json" "encoding/json"
"log" "log"
"bitbucket.org/smcquay/bandwidth"
"golang.org/x/net/websocket" "golang.org/x/net/websocket"
"mcquay.me/bandwidth"
) )
const maxMessageSize = 1024 const maxMessageSize = 1024
+1 -1
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@@ -3,7 +3,7 @@ package server
import ( import (
"log" "log"
v "bitbucket.org/hackerbots/vector" v "hackerbots.us/vector"
) )
// Projectile are the things robots can shoot at eachother. // Projectile are the things robots can shoot at eachother.
+2 -1
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@@ -3,8 +3,9 @@ package server
import ( import (
"log" "log"
v "bitbucket.org/hackerbots/vector"
"golang.org/x/net/websocket" "golang.org/x/net/websocket"
v "hackerbots.us/vector"
) )
// GameID is essentially the name of the game we want to join // GameID is essentially the name of the game we want to join
+2 -3
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@@ -5,9 +5,8 @@ import (
"math" "math"
"math/rand" "math/rand"
"github.com/smcquay/idg" v "hackerbots.us/vector"
"mcquay.me/idg"
v "bitbucket.org/hackerbots/vector"
) )
// Robot contains everything the game needs to know to simulate robot behavior. // Robot contains everything the game needs to know to simulate robot behavior.
+1 -1
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@@ -5,7 +5,7 @@ import (
"math" "math"
"testing" "testing"
v "bitbucket.org/hackerbots/vector" v "hackerbots.us/vector"
) )
func init() { func init() {
+1 -1
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@@ -1,7 +1,7 @@
package server package server
import ( import (
v "bitbucket.org/hackerbots/vector" v "hackerbots.us/vector"
) )
// Splosion embodies an explosion. // Splosion embodies an explosion.