remove some unused data from payload
This commit is contained in:
@@ -181,11 +181,7 @@ func (p *player) scan(g *game) {
|
||||
dist := v.Distance(player.Robot.Position, p.Robot.Position)
|
||||
if dist < float32(p.Robot.Stats.ScannerRadius) {
|
||||
s := Scanner{
|
||||
Id: player.Robot.Id,
|
||||
Position: v.Point2d{
|
||||
X: player.Robot.Position.X,
|
||||
Y: player.Robot.Position.Y,
|
||||
},
|
||||
Id: player.Robot.Id,
|
||||
Type: "robot",
|
||||
}
|
||||
p.Robot.Scanners = append(p.Robot.Scanners, s)
|
||||
@@ -200,11 +196,7 @@ func (p *player) scan(g *game) {
|
||||
dist := v.Distance(proj.Position, p.Robot.Position)
|
||||
if dist < float32(p.Robot.Stats.ScannerRadius) {
|
||||
s := Scanner{
|
||||
Id: proj.Id,
|
||||
Position: v.Point2d{
|
||||
X: proj.Position.X,
|
||||
Y: proj.Position.Y,
|
||||
},
|
||||
Id: proj.Id,
|
||||
Type: "projectile",
|
||||
}
|
||||
p.Robot.Scanners = append(p.Robot.Scanners, s)
|
||||
|
||||
Reference in New Issue
Block a user