game params
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@@ -194,8 +194,8 @@ func (p *player) Tick(g *game) {
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if math.Abs(float64(p.Robot.Speed)) < v.Epsilon && p.Robot.RepairCounter > 0 {
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p.Robot.RepairCounter -= delta
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if p.Robot.RepairCounter < 0 {
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p.Robot.Health += 5
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p.Robot.RepairCounter = 3.0
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p.Robot.Health += g.repair_hp
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p.Robot.RepairCounter = g.repair_rate
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}
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}
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