allow probes while repairing and scanning
This commit is contained in:
parent
ffbd656bc7
commit
33aea792ed
@ -85,6 +85,7 @@ func (p *player) recv() {
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} else {
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} else {
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r.TargetSpeed = r.Stats.Speed
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r.TargetSpeed = r.Stats.Speed
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}
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}
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}
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if msg.Probe != nil {
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if msg.Probe != nil {
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r.Probe = msg.Probe
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r.Probe = msg.Probe
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@ -92,7 +93,6 @@ func (p *player) recv() {
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} else {
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} else {
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r.Probe = nil
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r.Probe = nil
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}
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}
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}
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if msg.Message != nil {
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if msg.Message != nil {
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r.Message = *msg.Message
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r.Message = *msg.Message
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5
robot.go
5
robot.go
@ -272,7 +272,7 @@ func (r *Robot) Tick(g *game) {
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if dmg <= 0 {
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if dmg <= 0 {
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// All collisions need to do at least a little damage,
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// All collisions need to do at least a little damage,
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// otherwise robots could get stuck and never die
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// otherwise robots could get stuck and never die
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dmg = 2
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dmg = 1
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}
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}
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r.Collision = true
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r.Collision = true
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@ -283,8 +283,7 @@ func (r *Robot) Tick(g *game) {
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}
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}
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if r.Position != intersection_point {
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if r.Position != intersection_point {
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move_by := intersection_point.Sub(r.Position)
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r.Position = intersection_point
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r.Position = r.Position.Add(move_by)
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}
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}
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r.Health -= dmg
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r.Health -= dmg
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