Fixed unittests
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parent
81beee8b43
commit
330e72c21f
@ -14,7 +14,7 @@ func init() {
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func TestCollision(t *testing.T) {
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func TestCollision(t *testing.T) {
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tests := []struct {
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tests := []struct {
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g game
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g Game
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r Robot
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r Robot
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target v.Vector2d
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target v.Vector2d
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location *v.Point2d
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location *v.Point2d
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@ -22,7 +22,7 @@ func TestCollision(t *testing.T) {
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}{
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}{
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// should intersect with first box
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// should intersect with first box
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{
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{
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g: game{
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g: Game{
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width: 800,
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width: 800,
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height: 400,
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height: 400,
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obstacles: []Obstacle{
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obstacles: []Obstacle{
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@ -50,7 +50,7 @@ func TestCollision(t *testing.T) {
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},
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},
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// shouldn't intersect at all
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// shouldn't intersect at all
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{
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{
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g: game{
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g: Game{
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width: 800,
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width: 800,
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height: 400,
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height: 400,
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obstacles: []Obstacle{
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obstacles: []Obstacle{
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@ -97,7 +97,7 @@ func TestBotBotCollisions(t *testing.T) {
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}
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}
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func TestProbeResultType(t *testing.T) {
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func TestProbeResultType(t *testing.T) {
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g := game{
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g := Game{
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width: 800,
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width: 800,
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height: 400,
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height: 400,
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obstacles: []Obstacle{
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obstacles: []Obstacle{
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