active scanning
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@@ -214,7 +214,7 @@ func (g *game) send_update(payload *Boardstate) {
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// Filter objects
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for _, ob := range g.obstacles {
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if ob.distance_from_point(p.Robot.Position) < float32(p.Robot.Stats.ScannerRadius) {
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if ob.distance_from_point(p.Robot.Position) < float32(p.Robot.Stats.ScannerRadius)+p.Robot.ScanCounter {
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player_payload.Obstacles = append(
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player_payload.Obstacles,
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ob)
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