pared down logging in favor of unittests
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@@ -67,13 +67,11 @@ func (g *game) run() {
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for {
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select {
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case p := <-g.register:
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log.Printf("adding player: %+v", p.Robot.Id)
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g.players[p] = true
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case p := <-g.unregister:
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delete(g.players, p)
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close(p.send)
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case s := <-g.sregister:
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log.Printf("registering a spectator: %+v", s)
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g.spectators[s] = true
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case s := <-g.sunregister:
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delete(g.spectators, s)
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