obstacle support
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@@ -35,6 +35,16 @@ func (p *Projectile) Tick(g *game) {
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travel := newPos.Sub(p.Position)
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arrived, _, _ := v.RectIntersection(r_dest, p.Position, travel)
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if !arrived {
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for _, obj := range g.obstacles {
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collision, _, _ := v.RectIntersection(obj.Bounds, p.Position, travel)
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if collision {
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arrived = true
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}
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}
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}
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if arrived || hit_player {
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delete(g.projectiles, p)
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