obstacle support

This commit is contained in:
Fraser Graham
2013-10-25 22:30:15 -07:00
parent de68ec2e7b
commit 14f6c65e86
6 changed files with 83 additions and 12 deletions
+35 -10
View File
@@ -83,10 +83,20 @@ func (p *player) checkCollisions(g *game, move_vector v.Vector2d) (bool, v.Point
}
}
// Check Obstacles
for _, obj := range g.obstacles {
collision, _, pos := v.RectIntersection(obj.Bounds, p.Robot.Position, move_vector)
if collision {
log.Printf("Object Collision %v hit %v, rect:%v", p.Robot.Position, move_vector, obj.Bounds)
return collision, pos, nil
}
}
return collision, intersection_point, nil
}
func (p *player) Tick(g *game) {
p.Robot.Collision = false
p.scan(g.players)
// Adjust Speed
@@ -129,15 +139,16 @@ func (p *player) Tick(g *game) {
move_vector := new_heading.Scale(p.Robot.Speed * delta)
collision, _, hit_player := p.checkCollisions(g, move_vector)
if collision {
p.Robot.Collision = true
if hit_player != nil {
hit_player.Robot.Health -= int(p.Robot.Speed / 10.0)
hit_player.Robot.Speed = (hit_player.Robot.Speed * 0.5)
hit_player.Robot.Speed = (hit_player.Robot.Speed * 0.1)
hit_player.Robot.Heading = p.Robot.Heading
}
// p.Robot.Position = intersection_point
//p.Robot.Position = intersection_point
p.Robot.Health -= int(p.Robot.Speed / 10.0)
p.Robot.MoveTo = &p.Robot.Position
p.Robot.Speed = (p.Robot.Speed * 0.5)
p.Robot.Speed = (p.Robot.Speed * 0.1)
p.Robot.Heading = p.Robot.Heading.Scale(-1.0)
} else {
p.Robot.Position = p.Robot.Position.Add(move_vector)
@@ -197,12 +208,26 @@ func (p *player) fire(projectiles map[*Projectile]bool, turn int) *Projectile {
}
}
func (p *player) reset() {
start_pos := v.Point2d{
X: rand.Float32() * float32(*width),
Y: rand.Float32() * float32(*height),
func (p *player) reset(g *game) {
for {
start_pos := v.Point2d{
X: rand.Float32() * float32(*width),
Y: rand.Float32() * float32(*height),
}
p.Robot.MoveTo = &start_pos
p.Robot.Position = start_pos
p.Robot.Health = p.Robot.Stats.Hp
// Check Obstacles
retry := false
for _, obj := range g.obstacles {
_, inside, _ := v.RectIntersection(obj.Bounds, p.Robot.Position, v.Vector2d{0, 0})
if inside {
retry = true
}
}
if !retry {
break
}
}
p.Robot.MoveTo = &start_pos
p.Robot.Position = start_pos
p.Robot.Health = p.Robot.Stats.Hp
}