use user-provided name in /game/list/ output
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parent
f8378cf89b
commit
13c0cd047b
16
http.go
16
http.go
@ -25,7 +25,6 @@ func startGame(w http.ResponseWriter, req *http.Request) {
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games.Lock()
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games.m[new_game_name] = _g
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log.Printf("%+v", games)
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games.Unlock()
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w.Write([]byte(fmt.Sprintf(`{"id": "%s"}`, new_game_name)))
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@ -52,16 +51,23 @@ func stopGame(w http.ResponseWriter, req *http.Request) {
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func listGames(w http.ResponseWriter, req *http.Request) {
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games.RLock()
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defer games.RUnlock()
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type pout struct {
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Name string `json:"name"`
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Id string `json:"id"`
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}
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type gl struct {
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Id string `json:"id"`
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Players []string `json:"players"`
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Players []pout `json:"players"`
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}
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ids := make([]gl, 0)
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for id, g := range games.m {
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players := make([]string, 0)
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players := make([]pout, 0)
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for p, _ := range g.players {
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// XXX: change this to be the user-provided bot name?
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players = append(players, p.Robot.Id)
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players = append(players, pout{
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Name: p.Robot.Name,
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Id: p.Robot.Id,
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})
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}
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ids = append(ids, gl{
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Id: id,
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@ -104,13 +110,13 @@ func addPlayer(ws *websocket.Conn) {
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Robot: bot.Robot{
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Stats: conf.Stats,
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Id: id,
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Name: conf.Name,
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Health: conf.Stats.Hp,
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Scanners: make([]bot.Scanner, 0)},
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send: make(chan *bot.Boardstate),
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ws: ws,
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}
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p.reset()
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log.Printf("game: %+v", game)
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game.register <- p
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defer func() {
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game.unregister <- p
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@ -48,7 +48,6 @@ func (p *player) recv() {
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if msg.Stats.Speed > 0 {
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p.Robot.Stats = msg.Stats
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p.Robot.Health = p.Robot.Stats.Hp
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log.Printf("%+v", p.Robot.Stats)
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}
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}
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log.Printf("player %s: recv close", p.Robot.Id)
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@ -49,6 +49,7 @@ func Negociate(ws *websocket.Conn, id string, width, height float64) (*bot.Confi
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_ = websocket.JSON.Send(ws, bot.NewHandshake(id, false))
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}
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}
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conf.Name = clientid.Name
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return &conf, nil
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case "spectator":
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return nil, nil
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