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- package main
-
- import (
- "log"
- )
-
- type deathmatch struct {
- }
-
- func (g *deathmatch) setup(gg *game) {
- }
-
- func (g *deathmatch) gameOver(gg *game) (bool, *GameOver) {
- over := false
- var stats *GameOver
-
- if gg.players_remaining <= 1 && len(gg.players) > 1 {
- gg.obstacles = GenerateObstacles(gg.obstacle_count, gg.width, gg.height)
- log.Printf("game %s: game over", gg.id)
- stats = NewGameOver()
-
- for p := range gg.players {
- gg.stats.Lock()
- playerWin := false
- for _, r := range p.Robots {
- if r.Health > 0 {
- log.Printf("Robot %v Survived", r.Id)
- gg.stats.PlayerStats[p.Id].BotStats[r.Name].Wins += 1
- stats.Winners = append(stats.Winners, r.Id)
- playerWin = true
- }
- r.reset(gg)
- }
- if playerWin {
- gg.stats.PlayerStats[p.Id].Wins += 1
- }
- gg.stats.Unlock()
- }
- over = true
- }
- return over, stats
- }
-
- func (g *deathmatch) tick(gg *game, payload *Boardstate) {
- }
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