2013-08-19 20:43:26 -07:00
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package main
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import (
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"code.google.com/p/go.net/websocket"
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"flag"
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"log"
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"math/rand"
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"net/http"
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2013-09-01 22:04:10 -07:00
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"sync"
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2013-08-19 20:43:26 -07:00
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"time"
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)
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var addr = flag.String("addr", ":8666", "http service address")
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var tick = flag.Int("tick", 33, "")
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var verbose = flag.Bool("verbose", false, "")
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var width = flag.Float64("width", 800, "width of field")
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var height = flag.Float64("height", 550, "height of field")
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var delta float64
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2013-08-28 23:46:12 -07:00
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var idg *IdGenerator
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2013-09-05 18:14:41 -07:00
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type MapLock struct {
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m map[string]*game
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sync.RWMutex
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}
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var games MapLock
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2013-08-28 23:46:12 -07:00
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2013-08-19 20:43:26 -07:00
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func main() {
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rand.Seed(time.Now().UnixNano())
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flag.Parse()
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2013-09-05 18:14:41 -07:00
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games = MapLock{m: make(map[string]*game)}
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2013-08-28 23:46:12 -07:00
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idg = NewIdGenerator()
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2013-08-19 20:43:26 -07:00
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delta = float64(*tick) / 1000
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http.Handle("/ws/", websocket.Handler(addPlayer))
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2013-08-28 23:46:12 -07:00
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http.Handle("/game/start/", JsonHandler(startGame))
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2013-09-01 22:04:10 -07:00
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http.Handle("/game/list/", JsonHandler(listGames))
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2013-09-08 09:32:24 -07:00
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http.HandleFunc("/game/stop/", stopGame)
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2013-08-19 20:43:26 -07:00
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err := http.ListenAndServe(*addr, nil)
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if err != nil {
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log.Fatal("unable to start server")
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}
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}
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