112 lines
2.2 KiB
Go
112 lines
2.2 KiB
Go
|
package main
|
||
|
|
||
|
import (
|
||
|
"code.google.com/p/go.net/websocket"
|
||
|
v "bitbucket.org/hackerbots/vector"
|
||
|
"log"
|
||
|
"math/rand"
|
||
|
)
|
||
|
|
||
|
type player struct {
|
||
|
ws *websocket.Conn
|
||
|
Robot robot
|
||
|
send chan *boardstate
|
||
|
Instruction instruction
|
||
|
}
|
||
|
|
||
|
type instruction struct {
|
||
|
MoveTo *v.Point2d `json:"move_to,omitempty"`
|
||
|
FireAt *v.Point2d `json:"fire_at,omitempty"`
|
||
|
Stats stats `json:"stats"`
|
||
|
}
|
||
|
|
||
|
func (p *player) sender() {
|
||
|
for things := range p.send {
|
||
|
// log.Printf("%v\n", things)
|
||
|
err := websocket.JSON.Send(p.ws, *things)
|
||
|
if err != nil {
|
||
|
break
|
||
|
}
|
||
|
}
|
||
|
p.ws.Close()
|
||
|
}
|
||
|
|
||
|
func (p *player) recv() {
|
||
|
for {
|
||
|
var msg instruction
|
||
|
err := websocket.JSON.Receive(p.ws, &msg)
|
||
|
if err != nil {
|
||
|
log.Print(err)
|
||
|
break
|
||
|
}
|
||
|
if msg.MoveTo != nil {
|
||
|
p.Robot.MoveTo = *msg.MoveTo
|
||
|
}
|
||
|
if msg.FireAt != nil {
|
||
|
p.Robot.FireAt = *msg.FireAt
|
||
|
}
|
||
|
if msg.Stats.Speed > 0 {
|
||
|
p.Robot.Stats = msg.Stats
|
||
|
p.Robot.Health = p.Robot.Stats.Hp
|
||
|
log.Printf("%+v", p.Robot.Stats)
|
||
|
}
|
||
|
}
|
||
|
p.ws.Close()
|
||
|
}
|
||
|
|
||
|
func (p *player) nudge() {
|
||
|
newPos := move(p.Robot.Position, p.Robot.MoveTo, p.Robot.Stats.Speed, delta)
|
||
|
p.Robot.Position.X = newPos.X
|
||
|
p.Robot.Position.Y = newPos.Y
|
||
|
}
|
||
|
|
||
|
func (p *player) scan() {
|
||
|
p.Robot.Scanners = make([]scanner, 0)
|
||
|
for player := range g.players {
|
||
|
if player.Robot.Id == p.Robot.Id || player.Robot.Health <= 0 {
|
||
|
continue
|
||
|
}
|
||
|
dist := distance(player.Robot.Position, p.Robot.Position)
|
||
|
if dist < float64(p.Robot.Stats.ScannerRadius) {
|
||
|
s := scanner{
|
||
|
Position: v.Point2d{
|
||
|
X: player.Robot.Position.X,
|
||
|
Y: player.Robot.Position.Y,
|
||
|
},
|
||
|
}
|
||
|
p.Robot.Scanners = append(p.Robot.Scanners, s)
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
func (p *player) fire() {
|
||
|
|
||
|
for proj := range g.projectiles {
|
||
|
if proj.Id == p.Robot.Id {
|
||
|
return
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// log.Printf("%v Fired at %v %v", p.Robot.Id, p.Robot.FireAt.X, p.Robot.FireAt.Y)
|
||
|
|
||
|
proj := &projectile{
|
||
|
Id: p.Robot.Id,
|
||
|
Position: p.Robot.Position,
|
||
|
MoveTo: p.Robot.FireAt,
|
||
|
Damage: 10,
|
||
|
Radius: p.Robot.Stats.WeaponRadius,
|
||
|
Speed: float64(p.Robot.Stats.Speed * 2),
|
||
|
}
|
||
|
g.projectiles[proj] = true
|
||
|
}
|
||
|
|
||
|
func (p *player) reset() {
|
||
|
start_pos := v.Point2d{
|
||
|
X: rand.Float64() * 800,
|
||
|
Y: rand.Float64() * 550,
|
||
|
}
|
||
|
p.Robot.MoveTo = start_pos
|
||
|
p.Robot.Position = start_pos
|
||
|
p.Robot.Health = p.Robot.Stats.Hp
|
||
|
}
|