131 lines
3.0 KiB
Go
131 lines
3.0 KiB
Go
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package main
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import (
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"code.google.com/p/go.net/websocket"
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"flag"
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"fmt"
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"bitbucket.org/hackerbots/botserv/protocol"
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v "bitbucket.org/hackerbots/vector"
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"log"
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"math/rand"
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"net/http"
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"time"
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)
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var addr = flag.String("addr", ":8666", "http service address")
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var velocity = flag.Float64("velocity", 30, "")
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var tick = flag.Int("tick", 33, "")
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var weapon_radius = flag.Int("weapon_radius", 35, "")
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var verbose = flag.Bool("verbose", false, "")
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var width = flag.Float64("width", 800, "width of field")
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var height = flag.Float64("height", 550, "height of field")
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var delta float64
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var g = game{
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register: make(chan *player),
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unregister: make(chan *player),
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projectiles: make(map[*projectile]bool),
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splosions: make(map[*splosion]bool),
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players: make(map[*player]bool),
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turn: 0,
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}
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func main() {
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rand.Seed(time.Now().UnixNano())
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flag.Parse()
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delta = float64(*tick) / 1000
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http.Handle("/ws/", websocket.Handler(addPlayer))
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go g.run()
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err := http.ListenAndServe(*addr, nil)
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if err != nil {
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log.Fatal("unable to start server")
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}
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}
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func addPlayer(ws *websocket.Conn) {
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var err error
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id := fmt.Sprintf("robot%d", <-g.id)
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log.Printf("sending robot id: %s", id)
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err = websocket.JSON.Send(ws, protocol.NewIdRequest(id))
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if err != nil {
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log.Printf("%s: problem sending initial identification", id)
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websocket.JSON.Send(ws, protocol.NewFailure("generic server error"))
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return
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}
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var clientid protocol.ClientID
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err = websocket.JSON.Receive(ws, &clientid)
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if err != nil {
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log.Printf("%s: problem parsing clientID", id)
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websocket.JSON.Send(ws, protocol.NewFailure("could not parse id"))
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return
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}
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if v, msg := clientid.Valid(); !v {
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log.Printf("%s: invalid clientid: %+v", id, clientid)
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websocket.JSON.Send(
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ws,
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protocol.NewFailure(msg),
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)
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return
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}
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gameParam := protocol.NewGameParam(*width, *height)
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err = websocket.JSON.Send(ws, gameParam)
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if err != nil {
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log.Println("%s: problem sending game info: %+v", id, gameParam)
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websocket.JSON.Send(ws, protocol.NewFailure("generic server error"))
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return
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}
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var conf Config
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for {
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err = websocket.JSON.Receive(ws, &conf)
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if err != nil {
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log.Print(err)
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return
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}
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if conf.Stats.valid() {
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_ = websocket.JSON.Send(ws, protocol.NewHandshake(id, true))
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break
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} else {
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_ = websocket.JSON.Send(ws, protocol.NewHandshake(id, false))
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log.Printf("%s invalid config", id)
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}
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}
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log.Printf("%s eventually sent valid config", id)
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start_pos := v.Point2d{
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X: rand.Float64() * *width,
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Y: rand.Float64() * *height,
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}
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p := &player{
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Robot: robot{
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Stats: stats{
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Speed: *velocity,
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Hp: 200,
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WeaponRadius: 35,
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ScannerRadius: 200,
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},
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Position: start_pos,
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MoveTo: start_pos,
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Id: id,
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Health: 200,
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Scanners: make([]scanner, 0)},
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send: make(chan *boardstate),
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ws: ws,
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}
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g.register <- p
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defer func() {
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g.unregister <- p
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}()
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go p.sender()
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p.recv()
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log.Printf("%v has been disconnect from this game\n", p.Robot.Id)
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}
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