server/main.go

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package main
import (
"code.google.com/p/go.net/websocket"
"flag"
"log"
"math/rand"
"net/http"
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"os"
"runtime/pprof"
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"time"
)
var addr = flag.String("addr", ":8666", "http service address")
var tick = flag.Int("tick", 60, "")
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var verbose = flag.Bool("verbose", false, "")
var width = flag.Float64("width", 800, "width of field")
var height = flag.Float64("height", 550, "height of field")
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var profile = flag.String("pprof", "", "if specified will run with pprof")
var debug = flag.Bool("debug", false, "automatically create games if they don't exist")
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var delta float32
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var idg *IdGenerator
// This is the main, global collection of games
var games MapLock
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func main() {
rand.Seed(time.Now().UnixNano())
flag.Parse()
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if *profile != "" {
f, err := os.Create(*profile)
if err != nil {
log.Fatal(err)
}
pprof.StartCPUProfile(f)
}
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games = MapLock{m: make(map[string]*game)}
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idg = NewIdGenerator()
delta = float32(*tick) / 1000
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http.Handle("/ws/", websocket.Handler(addPlayer))
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http.Handle("/game/start/", JsonHandler(startGame))
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http.Handle("/game/list/", JsonHandler(listGames))
http.HandleFunc("/game/stop/", stopGame)
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http.HandleFunc("/fuck/shit/up/", killServer)
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err := http.ListenAndServe(*addr, nil)
if err != nil {
log.Fatal("unable to start server")
}
}