2013-10-25 22:30:15 -07:00
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package main
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import (
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v "bitbucket.org/hackerbots/vector"
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2013-11-06 22:21:04 -08:00
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"math"
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2013-10-25 22:30:15 -07:00
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"math/rand"
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)
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type Obstacle struct {
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Bounds v.Rect2d `json:"bounds"`
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}
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2013-11-06 22:21:04 -08:00
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func (o Obstacle) distance_from_point(p v.Point2d) float32 {
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dist := math.MaxFloat32
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dist = math.Min(dist, float64(p.Sub(o.Bounds.A).Mag()))
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dist = math.Min(dist, float64(p.Sub(o.Bounds.B).Mag()))
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dist = math.Min(dist, float64(p.Sub(v.Point2d{o.Bounds.A.X, o.Bounds.B.Y}).Mag()))
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dist = math.Min(dist, float64(p.Sub(v.Point2d{o.Bounds.B.X, o.Bounds.A.Y}).Mag()))
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return float32(dist)
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}
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2013-10-25 22:30:15 -07:00
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func GenerateObstacles(count int, width, height float32) []Obstacle {
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out := []Obstacle{}
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for i := 0; i < count; i++ {
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2013-11-06 19:58:16 -08:00
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x := rand.Float32() * (width - (width / 10))
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y := rand.Float32() * (height - (height / 10))
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w := rand.Float32() * (width / 10)
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h := rand.Float32() * (height / 10)
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2013-10-25 22:30:15 -07:00
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out = append(
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out,
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Obstacle{
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Bounds: v.Rect2d{
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A: v.Point2d{X: x, Y: y},
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B: v.Point2d{X: 20 + x + w, Y: 20 + y + h},
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},
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})
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}
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return out
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}
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