26 lines
972 B
Go
26 lines
972 B
Go
package client
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import "hackerbots.us/server"
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// Player is the interface that defines a player's behavior.
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//
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// The general case will be to implement a Player type that contains the magic
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// required to slay other robots quickly while staying alive for a long time.
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type Player interface {
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// GetStats returns a map with an entry for each robot the player will control
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// containing the desired stats for that robot
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GetStats() map[string]server.StatsRequest
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// SetIDs is called from the client once the server
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// has accepted the robots supplied in GetStats and validated
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// their config, the data passed into SetIDs is a mapping of
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// bot name to server side bot ID that is used in all bot
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// dats sent from the server
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SetIDs(map[string]string)
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// Update is called on reciept of a board state packet and the response is
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// the instructions for each robot in a map of robot id to instructions
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Update(bs *server.Boardstate) map[string]server.Instruction
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}
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