Made Spectator/term ui pluggable
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+9
-15
@@ -26,7 +26,7 @@ var weaponSpeed = flag.Int("wspeed", 50, "weapons speed")
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var addr = flag.String("addr", "ws://localhost:8666", "server hostname")
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var botname = flag.String("name", "gobot", "the name that other players will see")
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var forceJSON = flag.Bool("json", false, "force json encoding")
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var botType = flag.String("bot", "simple", "which Bot")
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var botType = flag.String("bot", "simple", "which Bot [fraserbot, simple]")
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func main() {
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rand.Seed(time.Now().UnixNano())
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@@ -39,13 +39,10 @@ func main() {
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}
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c := &client.Client{
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Server: *addr,
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Name: *botname,
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GameId: gameId,
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// XXX: update with missing fields
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ForceJSON: *forceJSON,
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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Server: *addr,
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Name: *botname,
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GameId: gameId,
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ForceJSON: *forceJSON,
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}
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sr := server.StatsRequest{
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Hp: *hp,
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@@ -75,11 +72,8 @@ func main() {
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fmt.Fprintf(os.Stderr, "%s: failed to negociate: %s\n", c.Name, err)
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os.Exit(1)
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}
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go func() {
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if err := c.Play(); err != nil {
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close(c.Die)
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}
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}()
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c.Visualize()
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if err := c.Play(); err != nil {
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fmt.Fprintf(os.Stderr, "problem during play: %v\n", err)
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os.Exit(1)
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}
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}
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