Providing the bot ID to name mapping to the player after negotiation

This commit is contained in:
Fraser Graham
2016-07-13 21:28:57 -06:00
parent 6c67d83f49
commit 9be5f226f5
5 changed files with 81 additions and 25 deletions
+2
View File
@@ -35,6 +35,8 @@ func NewSimplePlayer(width, height float64, stats server.StatsRequest) *SimplePl
}
}
func (p *SimplePlayer) SetIDs(map[string]string) {}
// GetStats returns a map with an entry for each robot the player will control
// containing the desired stats for that robot
func (p *SimplePlayer) GetStats() map[string]server.StatsRequest {