Providing the bot ID to name mapping to the player after negotiation
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@@ -35,6 +35,8 @@ func NewSimplePlayer(width, height float64, stats server.StatsRequest) *SimplePl
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}
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}
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func (p *SimplePlayer) SetIDs(map[string]string) {}
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// GetStats returns a map with an entry for each robot the player will control
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// containing the desired stats for that robot
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func (p *SimplePlayer) GetStats() map[string]server.StatsRequest {
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