recv the calculated stats values
This commit is contained in:
parent
b964a14bba
commit
7cb38a76aa
23
botserv.go
23
botserv.go
@ -69,15 +69,15 @@ type ProbeResult struct {
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}
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}
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type Stats struct {
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type Stats struct {
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Hp int `json:"-"`
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Hp int `json:"hp"`
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Speed float32 `json:"-"`
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Speed float32 `json:"speed"`
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Acceleration float32 `json:"-"`
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Acceleration float32 `json:"acceleration"`
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WeaponRadius int `json:"-"`
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WeaponRadius int `json:"weapon_radius"`
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ScannerRadius int `json:"-"`
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ScannerRadius int `json:"scanner_radius"`
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TurnSpeed int `json:"-"`
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TurnSpeed int `json:"turn_speed"`
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FireRate int `json:"-"`
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FireRate int `json:"fire_rate"`
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WeaponDamage int `json:"-"`
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WeaponDamage int `json:"weapon_damage"`
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WeaponSpeed float32 `json:"-"`
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WeaponSpeed float32 `json:"weapon_speed"`
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}
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}
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type Projectile struct {
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type Projectile struct {
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@ -163,3 +163,8 @@ type BotHealth struct {
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RobotId string `json:"robot_id"`
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RobotId string `json:"robot_id"`
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Health int `json:"health"`
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Health int `json:"health"`
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}
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}
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type Failure struct {
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Reason string `json:"reason"`
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Type string `json:"type"`
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}
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2
main.go
2
main.go
@ -51,7 +51,7 @@ func main() {
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Name: gameName,
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Name: gameName,
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},
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},
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// XXX: update with missing fields
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// XXX: update with missing fields
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stats: StatsRequest{
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statsReq: StatsRequest{
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Hp: *hp,
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Hp: *hp,
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Speed: *speed,
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Speed: *speed,
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Acceleration: *acceleration,
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Acceleration: *acceleration,
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23
robot.go
23
robot.go
@ -28,7 +28,8 @@ type robot struct {
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game GameParam
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game GameParam
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playerId string
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playerId string
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name string
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name string
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stats StatsRequest
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statsReq StatsRequest
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statsCalculated Stats
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speed float32
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speed float32
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moveto *govector.Point2d
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moveto *govector.Point2d
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@ -96,7 +97,7 @@ func (r *robot) negociate() (err error) {
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conf := ClientConfig{
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conf := ClientConfig{
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ID: r.game.Name,
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ID: r.game.Name,
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Stats: map[string]StatsRequest{
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Stats: map[string]StatsRequest{
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r.name: r.stats,
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r.name: r.statsReq,
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},
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},
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}
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}
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@ -106,15 +107,31 @@ func (r *robot) negociate() (err error) {
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Id string `json:"id"`
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Id string `json:"id"`
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Success bool `json:"success"`
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Success bool `json:"success"`
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Type string `json:"type"`
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Type string `json:"type"`
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Failure
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}
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}
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websocket.JSON.Receive(r.ws, &handshake)
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websocket.JSON.Receive(r.ws, &handshake)
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if !handshake.Success {
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if !handshake.Success {
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return errors.New("failed to validate correct stats request")
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return errors.New(handshake.Reason)
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}
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}
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r.playerId = handshake.Id
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r.playerId = handshake.Id
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if *verbose {
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if *verbose {
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log.Printf("%s: handshake: %+v", r.name, handshake)
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log.Printf("%s: handshake: %+v", r.name, handshake)
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}
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}
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dstats := map[string]Stats{}
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err = websocket.JSON.Receive(r.ws, &dstats)
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if err != nil {
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return err
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}
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// this player only ever has one robot, so we're just picking off our own
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// stats
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_, ok := dstats[r.name]
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if !ok {
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return errors.New("my name not found in stats map")
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}
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r.statsCalculated = dstats[r.name]
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return nil
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return nil
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}
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}
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