move main packages to standard location
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@@ -0,0 +1,77 @@
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package main
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import (
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"flag"
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"fmt"
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"math/rand"
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"os"
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"time"
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"hackerbots.us/client"
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"hackerbots.us/server"
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)
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var hp = flag.Int("hp", 50, "")
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var speed = flag.Int("speed", 50, "")
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var acceleration = flag.Int("acceleration", 50, "")
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var scannerRadius = flag.Int("srad", 50, "scanner radius")
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var turnSpeed = flag.Int("omega", 50, "turn speed")
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var fireRate = flag.Int("fire-rate", 50, "scanner radius")
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var weaponRadius = flag.Int("wrad", 50, "weapon radius")
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var weaponDamage = flag.Int("wdamage", 50, "weapons umph")
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var weaponSpeed = flag.Int("wspeed", 50, "weapons speed")
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// XXX: add TurnSpeed, WeaponDamage, WeaponSpeed
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var serverHostname = flag.String("server", "localhost", "server hostname")
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var port = flag.Int("port", 8666, "server port")
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var botname = flag.String("name", "gobot", "the name that other players will see")
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var forceJSON = flag.Bool("json", false, "force json encoding")
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func main() {
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rand.Seed(time.Now().UnixNano())
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var gameId string
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flag.Parse()
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if flag.NArg() < 1 {
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gameId = "debug"
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} else {
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gameId = flag.Arg(0)
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}
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c := &client.Client{
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Server: *serverHostname,
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Port: *port,
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Name: *botname,
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GameId: gameId,
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// XXX: update with missing fields
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StatsReq: server.StatsRequest{
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Hp: *hp,
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Speed: *speed,
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Acceleration: *acceleration,
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ScannerRadius: *scannerRadius,
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TurnSpeed: *turnSpeed,
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FireRate: *fireRate,
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WeaponRadius: *weaponRadius,
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WeaponDamage: *weaponDamage,
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WeaponSpeed: *weaponSpeed,
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},
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ForceJSON: *forceJSON,
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StateStream: make(chan *server.Boardstate),
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Die: make(chan struct{}),
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Player: client.NewSimplePlayer(800, 600),
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}
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var err error
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err = c.Negotiate("robot")
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if err != nil {
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fmt.Fprintf(os.Stderr, "%s: failed to negociate: %s\n", c.Name, err)
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os.Exit(1)
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}
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go func() {
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if err := c.Play(); err != nil {
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close(c.Die)
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}
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}()
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c.Visualize()
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}
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