renamed package/directory
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
package botclient
|
||||
package client
|
||||
|
||||
import (
|
||||
"encoding/gob"
|
||||
@@ -7,7 +7,7 @@ import (
|
||||
"fmt"
|
||||
"log"
|
||||
|
||||
"bitbucket.org/hackerbots/botserv"
|
||||
hbserver "bitbucket.org/hackerbots/server"
|
||||
"code.google.com/p/go.net/websocket"
|
||||
)
|
||||
|
||||
@@ -26,12 +26,12 @@ type Client struct {
|
||||
Name string
|
||||
Port int
|
||||
Server string
|
||||
StatsReq botserv.StatsRequest
|
||||
StatsReq hbserver.StatsRequest
|
||||
Verbose bool
|
||||
Player Player
|
||||
Game botserv.GameParam
|
||||
Game hbserver.GameParam
|
||||
|
||||
boardstate botserv.Boardstate
|
||||
boardstate hbserver.Boardstate
|
||||
enc encoder
|
||||
dec decoder
|
||||
ws *websocket.Conn
|
||||
@@ -114,9 +114,9 @@ func (c *Client) Negociate() (err error) {
|
||||
c.dec = gob.NewDecoder(c.ws)
|
||||
}
|
||||
|
||||
conf := botserv.ClientConfig{
|
||||
conf := hbserver.ClientConfig{
|
||||
ID: c.GameId,
|
||||
Stats: map[string]botserv.StatsRequest{
|
||||
Stats: map[string]hbserver.StatsRequest{
|
||||
c.Name: c.StatsReq,
|
||||
},
|
||||
}
|
||||
@@ -127,7 +127,7 @@ func (c *Client) Negociate() (err error) {
|
||||
Id string `json:"id"`
|
||||
Success bool `json:"success"`
|
||||
Type string `json:"type"`
|
||||
botserv.Failure
|
||||
hbserver.Failure
|
||||
}
|
||||
websocket.JSON.Receive(c.ws, &handshake)
|
||||
if !handshake.Success {
|
||||
@@ -140,8 +140,8 @@ func (c *Client) Negociate() (err error) {
|
||||
// we don't do anything useful with dstats, but could be interesting to
|
||||
// pass along to the player?
|
||||
dstats := struct {
|
||||
Stats map[string]botserv.Stats `json:"stats"`
|
||||
Type string `json:"type"`
|
||||
Stats map[string]hbserver.Stats `json:"stats"`
|
||||
Type string `json:"type"`
|
||||
}{}
|
||||
err = websocket.JSON.Receive(c.ws, &dstats)
|
||||
if err != nil {
|
||||
@@ -151,7 +151,7 @@ func (c *Client) Negociate() (err error) {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Play contains the main game run loop. It gets a botserv.Boardstate from the
|
||||
// Play contains the main game run loop. It gets a hbserver.Boardstate from the
|
||||
// server, and passes this along to the embedded Player. Following this it
|
||||
// sends the server the Player's instruction.
|
||||
func (c *Client) Play() error {
|
||||
|
||||
Reference in New Issue
Block a user